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The config says we can rot items into nothing by leaving the "rotten id" blank. When such an item is loaded before it rots, it persists beyond its rotting time. When such an item is loaded after it rots, a server will crash.
[11:09:47] [Server thread/ERROR] [foodfunk]: An error occured while attempting to rot inventory:
java.lang.NullPointerException: The validated object is null
at org.apache.commons.lang3.Validate.notNull(Validate.java:225) ~[minecraft_server.1.12.2.jar:?]
at org.apache.commons.lang3.Validate.notNull(Validate.java:206) ~[minecraft_server.1.12.2.jar:?]
at net.minecraft.util.NonNullList.set(SourceFile:49) ~[fi.class:?]
at net.minecraft.entity.player.InventoryPlayer.func_70299_a(InventoryPlayer.java:573) ~[aec.class:?]
at com.wumple.foodfunk.RotHandler.rotInvo(RotHandler.java:128) [RotHandler.class:?]
at com.wumple.foodfunk.EventManager.onEntityJoinWorld(EventManager.java:44) [EventManager.class:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_42_EventManager_onEntityJoinWorld_EntityJoinWorldEvent.invoke(.dynamic) [?:?]
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) [ASMEventHandler.class:?]
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) [EventBus.class:?]
at net.minecraft.world.World.func_72838_d(World.java:1205) [amu.class:?]
at net.minecraft.world.WorldServer.func_72838_d(WorldServer.java:1058) [oo.class:?]
at net.minecraft.server.management.PlayerList.func_72377_c(PlayerList.java:376) [pl.class:?]
at net.minecraft.server.management.PlayerList.initializeConnectionToPlayer(PlayerList.java:165) [pl.class:?]
at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.completeServerSideConnection(NetworkDispatcher.java:256) [NetworkDispatcher.class:?]
at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.access$100(NetworkDispatcher.java:72) [NetworkDispatcher.class:?]
at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:205) [NetworkDispatcher$1.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285) [gw.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180) [oz.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:790) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:396) [nz.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) [MinecraftServer.class:?]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_172]
The text was updated successfully, but these errors were encountered:
The config says we can rot items into nothing by leaving the "rotten id" blank. When such an item is loaded before it rots, it persists beyond its rotting time. When such an item is loaded after it rots, a server will crash.
The text was updated successfully, but these errors were encountered: