/
Avatar.py
3159 lines (2862 loc) · 151 KB
/
Avatar.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
# Python bytecode 2.7 (decompiled from Python 2.7)
# Embedded file name: scripts/client/Avatar.py
import cPickle
import logging
import math
import weakref
import zlib
from functools import partial
import BigWorld
import Keys
import Math
import ResMgr
import WWISE
import WoT
import CGF
import Account
import AccountCommands
import AreaDestructibles
import AvatarInputHandler
import AvatarPositionControl
import BattleReplay
import ClientArena
import CommandMapping
import Event
import FlockManager
import MusicControllerWWISE
import ProjectileMover
import SoundGroups
import TriggersManager
import Vehicle
import VehicleGunRotator
import VehicleObserverGunRotator
import Weather
import constants
from AimSound import AimSound
from AvatarInputHandler import cameras, keys_handlers
from AvatarInputHandler.RespawnDeathMode import RespawnDeathMode
from AvatarInputHandler.control_modes import ArcadeControlMode, VideoCameraControlMode, PostMortemControlMode
from AvatarInputHandler.epic_battle_death_mode import DeathFreeCamMode
from BattleReplay import CallbackDataNames
from ChatManager import chatManager
from ClientChat import ClientChat
from Flock import DebugLine
from OfflineMapCreator import g_offlineMapCreator
from PlayerEvents import g_playerEvents
from TriggersManager import TRIGGER_TYPE
from account_helpers import BattleResultsCache, ClientInvitations
from arena_bonus_type_caps import ARENA_BONUS_TYPE_CAPS
from avatar_components.AvatarObserver import AvatarObserver
from avatar_components.CombatEquipmentManager import CombatEquipmentManager
from avatar_components.VehiclesSpawnListStorage import VehiclesSpawnListStorage
from avatar_components.avatar_chat_key_handling import AvatarChatKeyHandling
from avatar_components.avatar_epic_data import AvatarEpicData
from avatar_components.avatar_recovery_mechanic import AvatarRecoveryMechanic
from avatar_components.avatar_respawn_mechanic import AvatarRespawnMechanic
from avatar_components.team_healthbar_mechanic import TeamHealthbarMechanic
from avatar_components.triggers_controller import TriggersController
from avatar_components.vehicle_health_broadcast_listener_component import VehicleHealthBroadcastListenerComponent
from avatar_components.vehicle_removal_controller import VehicleRemovalController
from avatar_components.visual_script_controller import VisualScriptController
from avatar_helpers import AvatarSyncData, getBestShotResultSound
from battle_results_shared import AVATAR_PRIVATE_STATS, listToDict
from bootcamp.Bootcamp import g_bootcamp
from constants import ARENA_PERIOD, AIMING_MODE, VEHICLE_SETTING, DEVELOPMENT_INFO, ARENA_GUI_TYPE
from constants import DEFAULT_VECTOR_3
from constants import DROWN_WARNING_LEVEL
from constants import DUAL_GUN, DUALGUN_CHARGER_STATUS, DUALGUN_CHARGER_ACTION_TYPE
from constants import TARGET_LOST_FLAGS
from constants import VEHICLE_MISC_STATUS, VEHICLE_HIT_FLAGS, VEHICLE_SIEGE_STATE
from debug_utils import LOG_DEBUG, LOG_WARNING, LOG_CURRENT_EXCEPTION, LOG_ERROR, LOG_DEBUG_DEV, LOG_CODEPOINT_WARNING, LOG_NOTE
from DualAccuracy import getPlayerVehicleDualAccuracy
from gui import GUI_CTRL_MODE_FLAG, IngameSoundNotifications, SystemMessages
from gui.app_loader import settings as app_settings
from gui.battle_control import BattleSessionSetup
from gui.battle_control import event_dispatcher as gui_event_dispatcher
from gui.battle_control.battle_constants import VEHICLE_VIEW_STATE, CANT_SHOOT_ERROR, DestroyTimerViewState, DeathZoneTimerViewState, TIMER_VIEW_STATE, ENTITY_IN_FOCUS_TYPE
from gui.game_loading.resources.consts import Milestones
from gui.prb_control.formatters import messages
from gui.Scaleform.genConsts.BATTLE_VIEW_ALIASES import BATTLE_VIEW_ALIASES
from gui.sounds.epic_sound_constants import EPIC_SOUND
from gui.wgnc import g_wgncProvider
from gun_rotation_shared import decodeGunAngles
from helpers import bound_effects, dependency, uniprof
from items import ITEM_TYPE_INDICES, getTypeOfCompactDescr, vehicles
from material_kinds import EFFECT_MATERIALS
from messenger.m_constants import PROTO_TYPE
from messenger.proto import proto_getter
from physics_shared import computeBarrelLocalPoint
from shared_utils.avatar_helpers import DualGun
from math_utils import almostZero
from skeletons.account_helpers.settings_core import ISettingsCore
from skeletons.connection_mgr import IConnectionManager
from skeletons.dynamic_objects_cache import IBattleDynamicObjectsCache
from skeletons.gui.app_loader import IAppLoader
from skeletons.gui.battle_session import IBattleSessionProvider
from skeletons.gui.lobby_context import ILobbyContext
from skeletons.helpers.statistics import IStatisticsCollector
from soft_exception import SoftException
from streamIDs import RangeStreamIDCallbacks, STREAM_ID_CHAT_MAX, STREAM_ID_CHAT_MIN, STREAM_ID_AVATAR_BATTLE_RESULS
from vehicle_systems.stricted_loading import makeCallbackWeak
from messenger import MessengerEntry
from battle_modifiers_common import BattleModifiers, BattleParams
import VOIP
_logger = logging.getLogger(__name__)
class _CRUISE_CONTROL_MODE(object):
NONE = 0
FWD25 = 1
FWD50 = 2
FWD100 = 3
BCKW50 = -1
BCKW100 = -2
_SHOT_WAITING_MAX_TIMEOUT = 0.2
_SHOT_WAITING_MIN_TIMEOUT = 0.12
_MAX_SPEED_MULTIPLIER = 1.5
_MAX_ROTATION_SPEED_MULTIPLIER = 1.5
_SPEEDOMETER_CORRECTION_DELTA = 0.25
class MOVEMENT_FLAGS(object):
FORWARD = 1
BACKWARD = 2
ROTATE_LEFT = 4
ROTATE_RIGHT = 8
CRUISE_CONTROL50 = 16
CRUISE_CONTROL25 = 32
BLOCK_TRACKS = 64
class ClientVisibilityFlags(object):
CLIENT_MASK = 4293918720L
SERVER_MASK = 1048575
@staticmethod
def updateSpaceVisibility(spaceID, clientVisibilityFlags):
existingVisibilityFlags = BigWorld.wg_getSpaceItemsVisibilityMask(spaceID)
existingVisibilityFlags &= ClientVisibilityFlags.SERVER_MASK
BigWorld.wg_setSpaceItemsVisibilityMask(spaceID, clientVisibilityFlags | existingVisibilityFlags)
OBSERVER_OBJECTS = 2147483648L
class _INIT_STEPS(object):
SPACE_LOADED = 1
ENTERED_WORLD = 2
SET_PLAYER_ID = 4
VEHICLE_ENTERED = 8
ALL_STEPS_PASSED = SPACE_LOADED | ENTERED_WORLD | SET_PLAYER_ID | VEHICLE_ENTERED
INIT_COMPLETED = 16
PLAYER_READY = 32
WAIT_PLAYER_CHOICE = 64
AVATAR_COMPONENTS = {CombatEquipmentManager,
AvatarObserver,
TeamHealthbarMechanic,
AvatarEpicData,
AvatarRecoveryMechanic,
AvatarRespawnMechanic,
VehiclesSpawnListStorage,
VehicleRemovalController,
VehicleHealthBroadcastListenerComponent,
AvatarChatKeyHandling,
TriggersController,
VisualScriptController}
class VehicleDeinitFailureException(SoftException):
def __init__(self):
super(VehicleDeinitFailureException, self).__init__('Exception during vehicle deinit has been detected, thus leading to unstable state of it. Please, check the first exception happened in this function call instead of analyzing c++ crash.')
class PlayerAvatar(BigWorld.Entity, ClientChat, CombatEquipmentManager, AvatarObserver, TeamHealthbarMechanic, AvatarEpicData, AvatarRecoveryMechanic, AvatarRespawnMechanic, VehiclesSpawnListStorage, VehicleRemovalController, VehicleHealthBroadcastListenerComponent, AvatarChatKeyHandling, TriggersController, VisualScriptController):
__onStreamCompletePredef = {STREAM_ID_AVATAR_BATTLE_RESULS: 'receiveBattleResults'}
isOnArena = property(lambda self: self.__isOnArena)
isVehicleAlive = property(lambda self: self.__isVehicleAlive)
isWaitingForShot = property(lambda self: self.__isWaitingForShot)
autoAimVehicle = property(lambda self: BigWorld.entities.get(self.__autoAimVehID, None))
deviceStates = property(lambda self: self.__deviceStates)
vehicles = property(lambda self: self.__vehicles)
consistentMatrices = property(lambda self: self.__consistentMatrices)
isVehicleOverturned = property(lambda self: self.__isVehicleOverturned)
isVehicleDrowning = property(lambda self: self.__isVehicleDrowning)
isOwnBarrelUnderWater = property(lambda self: self.__isOwnBarrelUnderWater())
inCharge = property(lambda self: self.__chargeWaitingTimerID is not None)
isDisableRespawnMode = property(lambda self: self.__disableRespawnMode)
guiSessionProvider = dependency.descriptor(IBattleSessionProvider)
settingsCore = dependency.descriptor(ISettingsCore)
lobbyContext = dependency.descriptor(ILobbyContext)
connectionMgr = dependency.descriptor(IConnectionManager)
statsCollector = dependency.descriptor(IStatisticsCollector)
appLoader = dependency.descriptor(IAppLoader)
__dynamicObjectsCache = dependency.descriptor(IBattleDynamicObjectsCache)
canMakeDualShot = property(lambda self: self.__canMakeDualShot)
magneticAutoAimTags = property(lambda self: self.__magneticAutoAimTags)
followTeamID = property(lambda self: self.observableTeamID if self.observableTeamID else self.team)
def __init__(self):
_logger.info('client Avatar.init')
g_playerEvents.onLoadingMilestoneReached(Milestones.LOAD_CONTENT)
ClientChat.__init__(self)
for comp in AVATAR_COMPONENTS:
comp.__init__(self)
self._muteSounds = ()
if not BattleReplay.isPlaying():
self.syncData = AvatarSyncData.AvatarSyncData()
self.syncData.setAvatar(self)
repository = Account.g_accountRepository
if repository is not None:
self.intUserSettings = repository.intUserSettings
if self.intUserSettings is not None:
self.intUserSettings.setProxy(self, self.syncData)
self.prebattleInvitations = repository.prebattleInvitations
self.spaFlags = repository.spaFlags
self.dogTags = repository.dogTags
else:
self.intUserSettings = None
self.prebattleInvitations = None
else:
self.intUserSettings = None
self.prebattleInvitations = ClientInvitations.ReplayClientInvitations(g_playerEvents)
if self.prebattleInvitations is not None:
self.prebattleInvitations.setProxy(self)
self.__rangeStreamIDCallbacks = RangeStreamIDCallbacks()
self.__rangeStreamIDCallbacks.addRangeCallback((STREAM_ID_CHAT_MIN, STREAM_ID_CHAT_MAX), '_ClientChat__receiveStreamedData')
self.__onCmdResponse = {}
self.__requestID = AccountCommands.REQUEST_ID_UNRESERVED_MIN
self.__prevArenaPeriod = -1
self.__tryShootCallbackId = None
self.__tryChargeCallbackID = None
self.__fwdSpeedometerLimit = None
self.__bckwdSpeedometerLimit = None
self.isTeleport = False
self.__isObserver = None
self.__fireNonFatalDamageTriggerID = None
if constants.HAS_DEV_RESOURCES:
from avatar_helpers import VehicleTelemetry
self.telemetry = VehicleTelemetry.VehicleTelemetry(self)
else:
self.telemetry = None
self.__initProgress = 0
self.__shotWaitingTimerID = None
self.__chargeWaitingTimerID = None
self.__dualGunHelper = None
self.__isWaitingForShot = False
self.__projectileMover = None
self.positionControl = None
self.__disableRespawnMode = False
self.__pendingSiegeSettings = None
self.__flockMangager = FlockManager.getManager()
self.gunRotator = None
self.inputHandler = None
self.__vehicles = set()
self.__consistentMatrices = AvatarPositionControl.ConsistentMatrices()
self.__ownVehicleMProv = self.__consistentMatrices.ownVehicleMatrix
self.__ownVehicleTurretMProv = self.__consistentMatrices.ownVehicleTurretMProv
self.__isVehicleOverturned = False
self.__isVehicleDrowning = False
self.__battleResults = None
self.__gunDamagedShootSound = None
if BattleReplay.g_replayCtrl.isPlaying:
BattleReplay.g_replayCtrl.setDataCallback(CallbackDataNames.GUN_DAMAGE_SOUND, self.__gunDamagedSound)
self.__aimingBooster = None
self.__canMakeDualShot = False
self.__magneticAutoAimTags = self.lobbyContext.getServerSettings().getMagneticAutoAimConfig().get('enableForTags', set())
self.__vehiclesWaitedInfo = {}
self.__isVehicleMoving = False
self.__deadOnLoading = False
self.arena = None
return
@property
def fireInVehicle(self):
playerVehicle = BigWorld.entities[self.playerVehicleID]
return playerVehicle.isOnFire() if playerVehicle else False
@proto_getter(PROTO_TYPE.BW_CHAT2)
def bwProto(self):
return None
def onBecomePlayer(self):
uniprof.enterToRegion('avatar.entering')
_logger.info('[INIT_STEPS] Avatar.onBecomePlayer')
self.__dynamicObjectsCache.load(self.arenaGuiType)
BigWorld.cameraSpaceID(0)
BigWorld.camera(BigWorld.CursorCamera())
chatManager.switchPlayerProxy(self)
g_playerEvents.isPlayerEntityChanging = False
if BattleReplay.isServerSideReplay():
originalPlayerVehicleID = self.playerVehicleID
self.playerVehicleID = 0
self.__isSpaceInitialized = False
self.__isOnArena = False
uniprof.enterToRegion('avatar.arena.loading')
BigWorld.enableLoadingTimer(True)
self.arena = ClientArena.ClientArena(self.arenaUniqueID, self.arenaTypeID, self.arenaBonusType, self.arenaGuiType, self.arenaExtraData, self.spaceID)
AreaDestructibles.g_destructiblesManager.startSpace(self.spaceID)
if self.arena.arenaType is None:
import game
game.abort()
return
else:
self.vehicleTypeDescriptor = None
self.terrainEffects = bound_effects.StaticSceneBoundEffects()
self.filter = BigWorld.AvatarFilter()
self.filter.enableLagDetection(True)
self.onVehicleEnterWorld = Event.Event()
self.onVehicleLeaveWorld = Event.Event()
self.onGunShotChanged = Event.Event()
self.onObserverVehicleChanged = Event.Event()
self.invRotationOnBackMovement = False
self.onSwitchingViewPoint = Event.Event()
self.onGoodiesSnapshotUpdated = Event.Event()
self.__isVehicleAlive = True
self.__firstHealthUpdate = True
self.__deadOnLoading = False
self.__isRespawnAvailable = False
self.__ownVehicleStabMProv = Math.WGAdaptiveMatrixProvider()
self.__ownVehicleStabMProv.setStaticTransform(Math.Matrix())
self.__aimingInfo = [0.0,
0.0,
0.0,
0.0]
self.__dispersionInfo = [1.0,
0.0,
0.0,
0.0,
1.0]
if not g_offlineMapCreator.Active():
self.guiSessionProvider.start(BattleSessionSetup(avatar=self, replayCtrl=BattleReplay.g_replayCtrl))
if BattleReplay.isPlaying() and self.arenaGuiType == ARENA_GUI_TYPE.BOOTCAMP:
arenaInfo = BattleReplay.g_replayCtrl.arenaInfo
lessonId = arenaInfo.get('lessonId', None)
bootcampCtx = arenaInfo.get('bootcampCtx', None)
if bootcampCtx is not None:
g_bootcamp.setContext(g_bootcamp.deserializeContext(bootcampCtx))
if lessonId is not None:
g_bootcamp.start(lessonId, True)
self.__forcedGuiCtrlModeFlags = GUI_CTRL_MODE_FLAG.CURSOR_DETACHED
self.__cruiseControlMode = _CRUISE_CONTROL_MODE.NONE
self.__stopUntilFire = False
self.__stopUntilFireStartTime = -1
self.__lastTimeOfKeyDown = -1
self.__lastKeyDown = Keys.KEY_NONE
self.__numSimilarKeyDowns = 0
self.target = None
self.__autoAimVehID = 0
self.__shotWaitingTimerID = None
self.__isWaitingForShot = False
self.__gunReloadCommandWaitEndTime = 0.0
self.__prevGunReloadTimeLeft = -1.0
self.__vehicleToVehicleCollisions = {}
self.__deviceStates = {}
self.__maySeeOtherVehicleDamagedDevices = False
if self.intUserSettings is not None:
self.intUserSettings.onProxyBecomePlayer()
self.syncData.onAvatarBecomePlayer()
if self.prebattleInvitations is not None:
self.prebattleInvitations.onProxyBecomePlayer()
for comp in AVATAR_COMPONENTS:
comp.onBecomePlayer(self)
g_playerEvents.onAvatarBecomePlayer()
self.__staticCollisionEffectID = None
self.__drownWarningLevel = DROWN_WARNING_LEVEL.SAFE
BigWorld.wg_clearDecals()
BigWorld.target.caps(1)
self.bwProto.voipController.invalidateMicrophoneMute()
from helpers import EdgeDetectColorController
EdgeDetectColorController.g_instance.updateColors()
self.statsCollector.start()
self.__prereqs = dict()
self.loadPrerequisites(self.__initGUI())
self.__projectileMover = ProjectileMover.ProjectileMover()
SoundGroups.g_instance.enableArenaSounds(False)
MusicControllerWWISE.onBecomePlayer()
self.__flockMangager.start(self)
self.__gunDamagedShootSound = SoundGroups.g_instance.getSound2D('gun_damaged')
if not g_offlineMapCreator.Active():
self.cell.switchObserverFPV(False)
BigWorld.worldDrawEnabled(False)
uniprof.exitFromRegion('avatar.entering')
from battleground.location_point_manager import g_locationPointManager
g_locationPointManager.activate()
if BattleReplay.isServerSideReplay():
self.playerVehicleID = originalPlayerVehicleID
return
def loadPrerequisites(self, prereqs):
from battleground.location_point_manager import g_locationPointManager
g_locationPointManager.loadPrerequisites()
BigWorld.loadResourceListBG(prereqs, makeCallbackWeak(self.onPrereqsLoaded, prereqs))
def onPrereqsLoaded(self, resNames, resourceRefs):
failedRefs = resourceRefs.failedIDs
for resName in resNames:
if resName not in failedRefs:
self.__prereqs[resName] = resourceRefs[resName]
LOG_WARNING('Resource is not found', resName)
def onBecomeNonPlayer(self):
uniprof.exitFromRegion('avatar.arena.battle')
uniprof.enterToRegion('avatar.exiting')
_logger.info('[INIT_STEPS] Avatar.onBecomeNonPlayer')
try:
if self.gunRotator is not None:
self.gunRotator.destroy()
self.gunRotator = None
except Exception:
LOG_CURRENT_EXCEPTION()
self.__destroyGUI()
self.__dynamicObjectsCache.unload(self.arenaGuiType)
self.__flockMangager.stop(self)
self.statsCollector.stop()
from battleground.location_point_manager import g_locationPointManager
g_locationPointManager.deactivate()
BigWorld.worldDrawEnabled(False)
BigWorld.target.clear()
MusicControllerWWISE.onLeaveArena()
if TriggersManager.g_manager is not None:
TriggersManager.g_manager.enable(False)
for v in BigWorld.entities.values():
if isinstance(v, Vehicle.Vehicle):
if v.isStarted:
try:
self.onVehicleLeaveWorld(v)
if self.playerVehicleID == v.id:
g_playerEvents.onAvatarVehicleLeaveWorld()
v.stopVisual()
except:
LOG_CURRENT_EXCEPTION()
raise VehicleDeinitFailureException()
elif v.isHidden:
v.stopGUIVisual()
if self.__initProgress & _INIT_STEPS.INIT_COMPLETED:
try:
SoundGroups.g_instance.enableArenaSounds(False)
except Exception:
LOG_CURRENT_EXCEPTION()
self.guiSessionProvider.stop()
self.__dualGunHelper = None
try:
if self.positionControl is not None:
self.positionControl.destroy()
self.positionControl = None
except Exception:
LOG_CURRENT_EXCEPTION()
for comp in AVATAR_COMPONENTS:
comp.onBecomeNonPlayer(self)
replayCtrl = BattleReplay.g_replayCtrl
if replayCtrl.isRecording:
replayCtrl.stop()
if self.__tryShootCallbackId:
BigWorld.cancelCallback(self.__tryShootCallbackId)
self.__tryShootCallbackId = None
if self.__tryChargeCallbackID is not None:
BigWorld.cancelCallback(self.__tryChargeCallbackID)
self.__cancelWaitingForCharge()
if self.__shotWaitingTimerID is not None:
BigWorld.cancelCallback(self.__shotWaitingTimerID)
self.__shotWaitingTimerID = None
self.__isWaitingForShot = False
if self.__fireNonFatalDamageTriggerID is not None:
BigWorld.cancelCallback(self.__fireNonFatalDamageTriggerID)
self.__fireNonFatalDamageTriggerID = None
try:
if self.__projectileMover is not None:
self.__projectileMover.destroy()
self.__projectileMover = None
except Exception:
LOG_CURRENT_EXCEPTION()
BigWorld.wg_clearDecals()
try:
self.terrainEffects.destroy()
self.terrainEffects = None
except Exception:
LOG_CURRENT_EXCEPTION()
try:
self.arena.destroy()
self.arena = None
except Exception:
LOG_CURRENT_EXCEPTION()
try:
vehicles.g_cache.clearPrereqs()
BattleModifiers.clearVehicleModifications()
BattleModifiers.clearConstantsModifications()
except Exception:
LOG_CURRENT_EXCEPTION()
Vehicle.Vehicle.onArenaDestroyed()
AreaDestructibles.clear()
self.__ownVehicleMProv.target = None
self.__ownVehicleTurretMProv.target = None
if self.__ownVehicleStabMProv is not None:
self.__ownVehicleStabMProv.target = None
self.bwProto.voipController.invalidateMicrophoneMute()
SoundGroups.g_instance.soundModes.setMode(SoundGroups.SoundModes.DEFAULT_MODE_NAME)
chatManager.switchPlayerProxy(None)
g_playerEvents.onAvatarBecomeNonPlayer()
try:
self.onVehicleEnterWorld.clear()
self.onVehicleEnterWorld = None
self.onVehicleLeaveWorld.clear()
self.onVehicleLeaveWorld = None
except Exception:
LOG_CURRENT_EXCEPTION()
from helpers import EffectsList
EffectsList.EffectsListPlayer.clear()
self.__vehicleToVehicleCollisions = None
if self.intUserSettings is not None:
self.intUserSettings.onProxyBecomeNonPlayer()
self.syncData.onAvatarBecomeNonPlayer()
self.intUserSettings.setProxy(None, None)
if self.prebattleInvitations is not None:
self.prebattleInvitations.onProxyBecomeNonPlayer()
self.prebattleInvitations.setProxy(None)
self.__initProgress = 0
self.__vehicles = set()
self.__gunDamagedShootSound = None
if self.__vehiclesWaitedInfo:
self.__vehiclesWaitedInfo.clear()
self.__vehiclesWaitedInfo = None
uniprof.exitFromRegion('avatar.exiting')
return
def onEnterWorld(self, prereqs):
_logger.info('[INIT_STEPS] Avatar.onEnterWorld')
if self.__initProgress & _INIT_STEPS.ENTERED_WORLD > 0:
return
else:
self.__initProgress |= _INIT_STEPS.ENTERED_WORLD
self.__onInitStepCompleted()
if g_offlineMapCreator.Active():
self.playerVehicleID = 0
self.planeTrajectory = None
self.XPUpdated = None
self.combatEquipmentShot = None
self.questProgress = None
self.developmentInfo = None
self.showHittingArea = None
if self.playerVehicleID != 0:
if not BattleReplay.isPlaying():
self.set_playerVehicleID(0)
else:
BigWorld.callback(0, partial(self.set_playerVehicleID, 0))
self.__consistentMatrices.notifyEnterWorld(self)
AvatarObserver.onEnterWorld(self)
return
def onLeaveWorld(self):
_logger.info('[INIT_STEPS] Avatar.onLeaveWorld')
self.__consistentMatrices.notifyLeaveWorld(self)
self.__cancelWaitingForCharge()
def onVehicleChanged(self):
_logger.info('Avatar vehicle has changed to %s', self.vehicle)
AvatarObserver.onVehicleChanged(self)
if self.vehicle is not None:
self.__consistentMatrices.notifyVehicleChanged(self)
ctrl = self.guiSessionProvider.shared.vehicleState
if self.vehicle.stunInfo.stunFinishTime > 0.0 and (self.isObserver() or ctrl.isInPostmortem):
self.vehicle.updateStunInfo()
if self.__dualGunHelper is not None:
self.__dualGunHelper.reset()
if self.vehicle.typeDescriptor.hasSiegeMode:
siegeState = self.vehicle.siegeState
siegeModeParams = self.vehicle.typeDescriptor.type.siegeModeParams
if siegeState == VEHICLE_SIEGE_STATE.ENABLED:
switchingTime = siegeModeParams.get('switchOffTime', 0.0)
elif siegeState == VEHICLE_SIEGE_STATE.DISABLED:
switchingTime = siegeModeParams.get('switchOnTime', 0.0)
else:
switchingTime = self.vehicle.getSiegeSwitchTimeLeft()
self.updateSiegeStateStatus(self.vehicle.id, siegeState, switchingTime)
self.guiSessionProvider.shared.viewPoints.updateAttachedVehicle(self.vehicle.id)
ctrl = self.guiSessionProvider.dynamic.vehicleCount
if ctrl is not None:
ctrl.updateAttachedVehicle(self.vehicle.id)
self.__aimingBooster = None
return
def onSpaceLoaded(self):
_logger.info('[INIT_STEPS] Avatar.onSpaceLoaded')
self.__applyTimeAndWeatherSettings()
self.__initProgress |= _INIT_STEPS.SPACE_LOADED
self.__onInitStepCompleted()
self.__flockMangager.onSpaceLoaded()
def onStreamComplete(self, streamID, desc, data):
isCorrupted, origPacketLen, packetLen, origCrc32, crc32 = desc
if isCorrupted:
self.base.logStreamCorruption(streamID, origPacketLen, packetLen, origCrc32, crc32)
callback = self.__rangeStreamIDCallbacks.getCallbackForStreamID(streamID)
if callback is not None:
getattr(self, callback)(streamID, data)
return
else:
callback = self.__onStreamCompletePredef.get(streamID, None)
if callback is not None:
getattr(self, callback)(True, data)
return
return
def onCmdResponse(self, requestID, resultID, errorStr):
LOG_DEBUG('onCmdResponse requestID=%s, resultID=%s, errorStr=%s' % (requestID, resultID, errorStr))
callback = self.__onCmdResponse.pop(requestID, None)
if callback is not None:
callback(requestID, resultID, errorStr)
return
def onCmdResponseExt(self, requestID, resultID, errorStr, ext):
ext = cPickle.loads(ext)
callback = self.__onCmdResponse.pop(requestID, None)
if callback is not None:
callback(requestID, resultID, errorStr, ext)
elif constants.IS_DEVELOPMENT and isinstance(ext, dict):
exceptionInCallback = ext.get('exception_message', None)
if exceptionInCallback:
raise SoftException(exceptionInCallback)
return
def onIGRTypeChanged(self, data):
try:
data = cPickle.loads(data)
g_playerEvents.onIGRTypeChanged(data.get('roomType'), data.get('igrXPFactor'))
except Exception:
LOG_ERROR('Error while unpickling igr data information', data)
def handleKeyEvent(self, event):
return False
def handleKey(self, isDown, key, mods):
if not self.userSeesWorld():
return False
else:
time = BigWorld.time()
cmdMap = CommandMapping.g_instance
try:
isDoublePress = False
if isDown:
if self.__lastTimeOfKeyDown == -1:
self.__lastTimeOfKeyDown = 0
if key == self.__lastKeyDown and time - self.__lastTimeOfKeyDown < 0.35:
self.__numSimilarKeyDowns = self.__numSimilarKeyDowns + 1
isDoublePress = True if self.__numSimilarKeyDowns == 2 else False
else:
self.__numSimilarKeyDowns = 1
self.__lastKeyDown = key
self.__lastTimeOfKeyDown = time
if BigWorld.isKeyDown(Keys.KEY_CAPSLOCK) and isDown and constants.HAS_DEV_RESOURCES:
if key == Keys.KEY_ESCAPE:
gui_event_dispatcher.toggleGUIVisibility()
return True
if key == Keys.KEY_1:
self.base.setDevelopmentFeature(0, 'heal', 0, '')
return True
if key == Keys.KEY_2:
self.base.setDevelopmentFeature(0, 'reload_gun', 0, '')
return True
if key == Keys.KEY_3:
self.base.setDevelopmentFeature(0, 'start_fire', 0, '')
return True
if key == Keys.KEY_4:
self.base.setDevelopmentFeature(0, 'explode', 0, '')
return True
if key == Keys.KEY_5:
self.base.setDevelopmentFeature(0, 'break_left_track', 0, '')
return True
if key == Keys.KEY_6:
self.base.setDevelopmentFeature(0, 'break_right_track', 0, '')
return True
if key == Keys.KEY_7:
self.base.setDevelopmentFeature(0, 'destroy_self', 0, '')
return True
if key == Keys.KEY_8:
self.base.setDevelopmentFeature(0, 'kill_engine', 0, '')
return True
if key == Keys.KEY_9:
self.base.setDevelopmentFeature(0, 'damage_device', 500, 'ammoBayHealth')
return True
if key == Keys.KEY_0:
self.base.setDevelopmentFeature(0, 'damage_device', 500, 'fuelTankHealth')
return True
if key == Keys.KEY_MINUS:
self.base.setDevelopmentFeature(0, 'damage_device', 500, 'engineHealth')
return True
if key == Keys.KEY_F12:
gui_event_dispatcher.togglePiercingDebugPanel()
return True
if key == Keys.KEY_F9:
self.__makeScreenShot()
return True
if key == Keys.KEY_F:
vehicle = BigWorld.entity(self.playerVehicleID)
vehicle.filter.enableClientFilters = not vehicle.filter.enableClientFilters
return True
if key == Keys.KEY_G:
self.moveVehicle(1, True)
return True
if key == Keys.KEY_R:
if mods == 0:
self.base.setDevelopmentFeature(0, 'pickup', 0, 'straight')
elif mods == 1:
if CGF.hotReload(self.spaceID, None):
self.base.setDevelopmentFeature(0, 'hot_reload', 0, '')
return True
if key == Keys.KEY_T:
self.base.setDevelopmentFeature(0, 'log_tkill_ratings', 0, '')
return True
if key == Keys.KEY_N:
self.isTeleport = not self.isTeleport
return True
if key == Keys.KEY_K:
self.base.setDevelopmentFeature(0, 'respawn_vehicle', 0, '')
return True
if key == Keys.KEY_O:
self.base.setDevelopmentFeature(0, 'pickup', 0, 'roll')
return True
if key == Keys.KEY_P:
self.base.setDevelopmentFeature(0, 'captureClosestBase', 0, '')
return True
if key == Keys.KEY_Q:
self.base.setDevelopmentFeature(0, 'teleportToShotPoint', 0, '')
return True
if key == Keys.KEY_V:
self.base.setDevelopmentFeature(0, 'setSignal', 3, '')
return True
if key == Keys.KEY_C:
self.base.setDevelopmentFeature(0, 'navigateTo', 0, cPickle.dumps((tuple(self.inputHandler.getDesiredShotPoint()), None, None), -1))
return True
if key == Keys.KEY_PAUSE:
self.base.setDevelopmentFeature(0, 'togglePauseAI', 0, '')
return True
if key == Keys.KEY_Y:
ctrl = self.guiSessionProvider.shared.areaMarker
if ctrl:
matrix = Math.Matrix(self.vehicle.matrix)
ctrl.addMarker(ctrl.createMarker(matrix, 0))
return True
if key == Keys.KEY_U:
ctrl = self.guiSessionProvider.shared.areaMarker
if ctrl:
ctrl.removeAllMarkers()
return True
if key == Keys.KEY_H:
ctrl = self.guiSessionProvider.shared.areaMarker
if ctrl:
vehicle = BigWorld.entity(self.playerVehicleID)
ctrl.addMarker(ctrl.createMarker(vehicle.matrix, 0))
return True
if key == Keys.KEY_BACKSLASH:
self.base.setDevelopmentFeature(0, 'killEnemyTeam', 0, '')
return True
if key == Keys.KEY_J:
self.base.setDevelopmentFeature(0, 'stun', 0, '')
return True
if constants.HAS_DEV_RESOURCES and cmdMap.isFired(CommandMapping.CMD_SWITCH_SERVER_MARKER, key) and isDown:
self.gunRotator.showServerMarker = not self.gunRotator.showServerMarker
return True
isGuiEnabled = self.isForcedGuiControlMode()
if cmdMap.isFired(CommandMapping.CMD_TOGGLE_GUI, key) and isDown and self.__couldToggleGUIVisibility():
gui_event_dispatcher.toggleGUIVisibility()
if constants.HAS_DEV_RESOURCES and isDown:
if key == Keys.KEY_I and mods == 0:
import Cat
if Cat.Tasks.ScreenInfo.ScreenInfoObject.getVisible():
Cat.Tasks.ScreenInfo.ScreenInfoObject.setVisible(False)
else:
Cat.Tasks.ScreenInfo.ScreenInfoObject.setVisible(True)
return True
if cmdMap.isFired(CommandMapping.CMD_INCREMENT_CRUISE_MODE, key) and isDown and self.__isVehicleAlive:
if self.__stopUntilFire:
self.__stopUntilFire = False
self.__cruiseControlMode = _CRUISE_CONTROL_MODE.NONE
if isDoublePress:
newMode = _CRUISE_CONTROL_MODE.FWD100
else:
newMode = self.__cruiseControlMode + 1
newMode = min(newMode, _CRUISE_CONTROL_MODE.FWD100)
if newMode != self.__cruiseControlMode:
self.__cruiseControlMode = newMode
if not cmdMap.isActiveList((CommandMapping.CMD_MOVE_FORWARD, CommandMapping.CMD_MOVE_FORWARD_SPEC, CommandMapping.CMD_MOVE_BACKWARD)):
self.moveVehicle(self.makeVehicleMovementCommandByKeys(), isDown)
self.__updateCruiseControlPanel()
return True
if cmdMap.isFired(CommandMapping.CMD_DECREMENT_CRUISE_MODE, key) and isDown and self.__isVehicleAlive:
if self.__stopUntilFire:
self.__stopUntilFire = False
self.__cruiseControlMode = _CRUISE_CONTROL_MODE.NONE
if isDoublePress:
newMode = _CRUISE_CONTROL_MODE.BCKW100
else:
newMode = self.__cruiseControlMode - 1
newMode = max(newMode, _CRUISE_CONTROL_MODE.BCKW100)
if newMode != self.__cruiseControlMode:
self.__cruiseControlMode = newMode
if not cmdMap.isActiveList((CommandMapping.CMD_MOVE_FORWARD, CommandMapping.CMD_MOVE_FORWARD_SPEC, CommandMapping.CMD_MOVE_BACKWARD)):
self.moveVehicle(self.makeVehicleMovementCommandByKeys(), isDown)
self.__updateCruiseControlPanel()
return True
if cmdMap.isFiredList((CommandMapping.CMD_MOVE_FORWARD, CommandMapping.CMD_MOVE_FORWARD_SPEC, CommandMapping.CMD_MOVE_BACKWARD), key) and isDown:
self.__cruiseControlMode = _CRUISE_CONTROL_MODE.NONE
self.__updateCruiseControlPanel()
if cmdMap.isFired(CommandMapping.CMD_STOP_UNTIL_FIRE, key) and isDown and not isGuiEnabled:
if not self.__stopUntilFire:
self.__stopUntilFire = True
self.__stopUntilFireStartTime = time
else:
self.__stopUntilFire = False
self.moveVehicle(self.makeVehicleMovementCommandByKeys(), isDown)
self.__updateCruiseControlPanel()
handbrakeFired = cmdMap.isFired(CommandMapping.CMD_BLOCK_TRACKS, key)
if cmdMap.isFiredList((CommandMapping.CMD_MOVE_FORWARD,
CommandMapping.CMD_MOVE_FORWARD_SPEC,
CommandMapping.CMD_MOVE_BACKWARD,
CommandMapping.CMD_ROTATE_LEFT,
CommandMapping.CMD_ROTATE_RIGHT), key) or handbrakeFired:
if self.__stopUntilFire and isDown and not isGuiEnabled:
self.__stopUntilFire = False
self.__updateCruiseControlPanel()
movementCommands = self.makeVehicleMovementCommandByKeys()
self.moveVehicle(movementCommands, isDown, cmdMap.isActive(CommandMapping.CMD_BLOCK_TRACKS))
TriggersManager.g_manager.fireTrigger(TRIGGER_TYPE.PLAYER_MOVE, moveCommands=movementCommands)
return True
isEpicBattle = self.arenaBonusType in [constants.ARENA_BONUS_TYPE.EPIC_BATTLE, constants.ARENA_BONUS_TYPE.EPIC_BATTLE_TRAINING]
isBR = ARENA_BONUS_TYPE_CAPS.checkAny(self.arenaBonusType, ARENA_BONUS_TYPE_CAPS.BATTLEROYALE)
if cmdMap.isFired(CommandMapping.CMD_QUEST_PROGRESS_SHOW, key) and not isBR and not isEpicBattle and (mods != 2 or not isDown) and self.lobbyContext.getServerSettings().isPersonalMissionsEnabled():
gui_event_dispatcher.toggleFullStatsQuestProgress(isDown)
return True
supportsBoosters = ARENA_BONUS_TYPE_CAPS.checkAny(self.arenaBonusType, ARENA_BONUS_TYPE_CAPS.BOOSTERS)
if cmdMap.isFired(CommandMapping.CMD_SHOW_PERSONAL_RESERVES, key) and not isEpicBattle and not BigWorld.isKeyDown(Keys.KEY_CAPSLOCK) and supportsBoosters and self.lobbyContext.getServerSettings().personalReservesConfig.isReservesInBattleActivationEnabled:
gui_event_dispatcher.toggleFullStatsPersonalReserves(isDown)
return True
if not isGuiEnabled and isDown and mods == 0:
if keys_handlers.processAmmoSelection(key):
return True
if cmdMap.isFiredList(xrange(CommandMapping.CMD_AMMO_CHOICE_4, CommandMapping.CMD_AMMO_CHOICE_0 + 1), key):
gui_event_dispatcher.choiceConsumable(key)
return True
isComp7 = ARENA_BONUS_TYPE_CAPS.checkAny(self.arenaBonusType, ARENA_BONUS_TYPE_CAPS.COMP7)
if not isComp7 and cmdMap.isFired(CommandMapping.CMD_VOICECHAT_ENABLE, key) and not isDown:
if self.__isPlayerInSquad() and not BattleReplay.isPlaying():
if VOIP.getVOIPManager().isVoiceSupported():
gui_event_dispatcher.toggleVoipChannelEnabled(self.arenaBonusType)
return True
if cmdMap.isFired(CommandMapping.CMD_VEHICLE_MARKERS_SHOW_INFO, key):
gui_event_dispatcher.showExtendedInfo(isDown)
return True
if cmdMap.isFired(CommandMapping.CMD_SHOW_HELP, key) and isDown and mods == 0:
if g_bootcamp.isRunning() or not self.sessionProvider.shared.ingameHelp.canShow():
return True
return self.sessionProvider.shared.ingameHelp.showIngameHelp(self.getVehicleAttached())
if key == Keys.KEY_F12 and isDown and mods == 0 and constants.HAS_DEV_RESOURCES:
self.__dumpVehicleState()
return True
if key == Keys.KEY_F12 and isDown and mods == 2 and constants.HAS_DEV_RESOURCES:
self.__reportLag()
return True
if key == Keys.KEY_O and isDown and mods == 2 and constants.HAS_DEV_RESOURCES:
occlussionWatcher = 'Occlusion Culling/Enabled'
BigWorld.setWatcher(occlussionWatcher, BigWorld.getWatcher(occlussionWatcher) == 'false')
return True
if cmdMap.isFired(CommandMapping.CMD_VOICECHAT_MUTE, key):
self.bwProto.voipController.setMicrophoneMute(not isDown)
return True
if not isGuiEnabled and self.guiSessionProvider.shared.drrScale is not None and self.guiSessionProvider.shared.drrScale.handleKey(key, isDown):
return True
if cmdMap.isFiredList((CommandMapping.CMD_MINIMAP_SIZE_DOWN, CommandMapping.CMD_MINIMAP_SIZE_UP, CommandMapping.CMD_MINIMAP_VISIBLE), key) and isDown:
gui_event_dispatcher.setMinimapCmd(key)
return True
if cmdMap.isFired(CommandMapping.CMD_RELOAD_PARTIAL_CLIP, key) and isDown:
self.guiSessionProvider.shared.ammo.reloadPartialClip(self)
return True
if key == Keys.KEY_ESCAPE and isDown and mods == 0 and self.guiSessionProvider.shared.equipments.cancel():
return True
if self.appLoader.handleKey(app_settings.APP_NAME_SPACE.SF_BATTLE, isDown, key, mods):
return True
for comp in AVATAR_COMPONENTS:
hasHandledKey = comp.handleKey(self, isDown, key, mods)
if hasHandledKey:
return True
except Exception:
LOG_CURRENT_EXCEPTION()
return True
return False
def __couldToggleGUIVisibility(self):
app = self.appLoader.getApp()
if app is None:
return False
else:
return not app.hasGuiControlModeConsumers(BATTLE_VIEW_ALIASES.COMP7_TANK_CAROUSEL_FILTER_POPOVER) if self.arenaGuiType == constants.ARENA_GUI_TYPE.COMP7 and self.arena.period <= ARENA_PERIOD.PREBATTLE else not self.isForcedGuiControlMode()
def set_playerVehicleID(self, *args):
LOG_DEBUG('[INIT_STEPS] Avatar.set_playerVehicleID')
self.__initProgress |= _INIT_STEPS.SET_PLAYER_ID
self.__onInitStepCompleted()
self.__isObserver = None
ownVehicle = BigWorld.entity(self.playerVehicleID)
if ownVehicle is not None and ownVehicle.inWorld and not ownVehicle.isPlayerVehicle:
ownVehicle.isPlayerVehicle = True
self.vehicleTypeDescriptor = ownVehicle.typeDescriptor
self.__isVehicleAlive = ownVehicle.isAlive()
self.guiSessionProvider.setPlayerVehicle(self.playerVehicleID, self.vehicleTypeDescriptor)
self.__initProgress |= _INIT_STEPS.VEHICLE_ENTERED
self.__onInitStepCompleted()
return
def set_isGunLocked(self, *args):
if not self.userSeesWorld():
return
else:
if not self.isObserver() and self.gunRotator is not None:
if self.isGunLocked:
self.gunRotator.lock(True)
if not isinstance(self.inputHandler.ctrl, (VideoCameraControlMode,
ArcadeControlMode,
PostMortemControlMode,
DeathFreeCamMode,
RespawnDeathMode)):
self.inputHandler.setAimingMode(False, AIMING_MODE.USER_DISABLED)
self.inputHandler.onControlModeChanged('arcade', preferredPos=self.inputHandler.getDesiredShotPoint())
self.guiSessionProvider.shared.equipments.cancel()
else:
self.gunRotator.lock(False)
return
def set_ownVehicleGear(self, *args):
pass
def set_observableTeamID(self, prev):
self.__isObserver = self.observableTeamID > 0
def set_ownVehicleAuxPhysicsData(self, prev=None):
self.__onSetOwnVehicleAuxPhysicsData(prev)
def targetBlur(self, prevEntity):
if not prevEntity:
return
else:
isVehicle = prevEntity.__class__.__name__ == 'Vehicle'
entityInFocusType = ENTITY_IN_FOCUS_TYPE.VEHICLE if isVehicle else ENTITY_IN_FOCUS_TYPE.DESTRUCTIBLE_ENTITY
self.guiSessionProvider.shared.feedback.setTargetInFocus(0, False, entityInFocusType)
prevEntity.removeEdge()
self.target = None
TriggersManager.g_manager.deactivateTrigger(TRIGGER_TYPE.AIM_AT_VEHICLE)
if isVehicle and self.__maySeeOtherVehicleDamagedDevices:
self.cell.monitorVehicleDamagedDevices(0)
self.guiSessionProvider.shared.feedback.hideVehicleDamagedDevices()
return
def targetFocus(self, entity):
if not entity:
return
self.target = entity
isVehicle = entity.__class__.__name__ == 'Vehicle'
if self.inputHandler.isGuiVisible and entity.isAlive():
TriggersManager.g_manager.activateTrigger(TRIGGER_TYPE.AIM_AT_VEHICLE, vehicleId=entity.id)
entity.drawEdge()
if isVehicle and self.__maySeeOtherVehicleDamagedDevices:
self.cell.monitorVehicleDamagedDevices(entity.id)
entityInFocusType = ENTITY_IN_FOCUS_TYPE.VEHICLE if isVehicle else ENTITY_IN_FOCUS_TYPE.DESTRUCTIBLE_ENTITY
self.guiSessionProvider.shared.feedback.setTargetInFocus(entity.id, True, entityInFocusType)
def reload(self):
self.__reloadGUI()
def vehicle_onAppearanceReady(self, vehicle):
LOG_DEBUG('Avatar.vehicle_onAppearanceReady')
self.__vehicles.add(vehicle)
AvatarObserver.vehicle_onAppearanceReady(self, vehicle)
if vehicle.id != self.playerVehicleID:
vehicle.targetCaps = [1]
else:
LOG_DEBUG('[INIT_STEPS] Avatar.vehicle_onAppearanceReady', vehicle.id)
vehicle.isPlayerVehicle = True
if not self.__initProgress & _INIT_STEPS.VEHICLE_ENTERED:
self.vehicleTypeDescriptor = vehicle.typeDescriptor
if vehicle.typeDescriptor.turret.ceilless is not None:
WWISE.WW_setRTCPGlobal('ceilless', 1 if vehicle.typeDescriptor.turret.ceilless else 0)
else:
WWISE.WW_setRTCPGlobal('ceilless', 0)
if isinstance(vehicle.filter, BigWorld.WGVehicleFilter):
m = vehicle.filter.bodyMatrix
tm = vehicle.filter.turretMatrix
self.__ownVehicleTurretMProv.setStaticTransform(Math.Matrix(tm))