/
params.py
1205 lines (975 loc) · 46.6 KB
/
params.py
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# Python bytecode 2.7 (decompiled from Python 2.7)
# Embedded file name: scripts/client/gui/shared/items_parameters/params.py
import collections
import copy
import inspect
import math
import operator
import typing
from collections import namedtuple, defaultdict
from math import ceil
from itertools import izip_longest
import BigWorld
from constants import SHELL_TYPES, PIERCING_POWER
from gui import GUI_SETTINGS
from gui.shared.formatters import text_styles
from gui.shared.gui_items import KPI
from gui.shared.gui_items.Tankman import isSkillLearnt
from gui.shared.items_parameters import calcGunParams, calcShellParams, getShotsPerMinute, getGunDescriptors, isAutoReloadGun, isDualGun
from gui.shared.items_parameters import functions, getShellDescriptors, getOptionalDeviceWeight, NO_DATA
from gui.shared.items_parameters.comparator import rateParameterState, PARAM_STATE
from gui.shared.items_parameters.functions import getBasicShell
from gui.shared.items_parameters.params_cache import g_paramsCache
from gui.shared.utils import DAMAGE_PROP_NAME, PIERCING_POWER_PROP_NAME, AIMING_TIME_PROP_NAME, STUN_DURATION_PROP_NAME, GUARANTEED_STUN_DURATION_PROP_NAME, AUTO_RELOAD_PROP_NAME, GUN_AUTO_RELOAD, GUN_CAN_BE_AUTO_RELOAD, MAX_STEERING_LOCK_ANGLE, WHEELED_SWITCH_OFF_TIME, WHEELED_SWITCH_ON_TIME, WHEELED_SWITCH_TIME, WHEELED_SPEED_MODE_SPEED, GUN_DUAL_GUN, GUN_CAN_BE_DUAL_GUN, RELOAD_TIME_SECS_PROP_NAME, DUAL_GUN_CHARGE_TIME, DUAL_GUN_RATE_TIME, TURBOSHAFT_ENGINE_POWER, TURBOSHAFT_SPEED_MODE_SPEED, TURBOSHAFT_INVISIBILITY_MOVING_FACTOR, TURBOSHAFT_INVISIBILITY_STILL_FACTOR, TURBOSHAFT_SWITCH_TIME, TURBOSHAFT_SWITCH_ON_TIME, TURBOSHAFT_SWITCH_OFF_TIME
from gui.shared.utils import DISPERSION_RADIUS_PROP_NAME, SHELLS_PROP_NAME, GUN_NORMAL, SHELLS_COUNT_PROP_NAME
from gui.shared.utils import GUN_CAN_BE_CLIP, RELOAD_TIME_PROP_NAME
from gui.shared.utils import RELOAD_MAGAZINE_TIME_PROP_NAME, SHELL_RELOADING_TIME_PROP_NAME, GUN_CLIP
from helpers import time_utils, dependency
from items import getTypeOfCompactDescr, getTypeInfoByIndex, ITEM_TYPES, vehicles, tankmen
from items import utils as items_utils
from items.components import component_constants
from shared_utils import findFirst, first
from skeletons.gui.lobby_context import ILobbyContext
from soft_exception import SoftException
if typing.TYPE_CHECKING:
from items.vehicles import VehicleDescriptor, CompositeVehicleDescriptor
MAX_VISION_RADIUS = 500
MIN_VISION_RADIUS = 150
PIERCING_DISTANCES = (50, 500)
ONE_HUNDRED_PERCENTS = 100
MIN_RELATIVE_VALUE = 1
EXTRAS_CAMOUFLAGE = 'camouflageExtras'
_Weight = namedtuple('_Weight', 'current, max')
_Invisibility = namedtuple('_Invisibility', 'current, atShot')
_PenaltyInfo = namedtuple('_PenaltyInfo', 'roleName, value, vehicleIsNotNative')
MODULES = {ITEM_TYPES.vehicleRadio: lambda vehicleDescr: vehicleDescr.radio,
ITEM_TYPES.vehicleEngine: lambda vehicleDescr: vehicleDescr.engine,
ITEM_TYPES.vehicleChassis: lambda vehicleDescr: vehicleDescr.chassis,
ITEM_TYPES.vehicleTurret: lambda vehicleDescr: vehicleDescr.turret,
ITEM_TYPES.vehicleGun: lambda vehicleDescr: vehicleDescr.gun}
METERS_PER_SECOND_TO_KILOMETERS_PER_HOUR = 3.6
_GUN_EXCLUDED_PARAMS = {GUN_NORMAL: (SHELLS_COUNT_PROP_NAME,
RELOAD_MAGAZINE_TIME_PROP_NAME,
SHELL_RELOADING_TIME_PROP_NAME,
AUTO_RELOAD_PROP_NAME,
RELOAD_TIME_SECS_PROP_NAME,
DUAL_GUN_CHARGE_TIME,
DUAL_GUN_RATE_TIME),
GUN_CLIP: (RELOAD_TIME_PROP_NAME,
AUTO_RELOAD_PROP_NAME,
RELOAD_TIME_SECS_PROP_NAME,
DUAL_GUN_CHARGE_TIME,
DUAL_GUN_RATE_TIME),
GUN_CAN_BE_CLIP: (SHELLS_COUNT_PROP_NAME,
RELOAD_MAGAZINE_TIME_PROP_NAME,
SHELL_RELOADING_TIME_PROP_NAME,
AUTO_RELOAD_PROP_NAME,
RELOAD_TIME_SECS_PROP_NAME,
DUAL_GUN_CHARGE_TIME,
DUAL_GUN_RATE_TIME),
GUN_AUTO_RELOAD: (RELOAD_TIME_PROP_NAME,
RELOAD_MAGAZINE_TIME_PROP_NAME,
RELOAD_TIME_SECS_PROP_NAME,
DUAL_GUN_CHARGE_TIME,
DUAL_GUN_RATE_TIME),
GUN_CAN_BE_AUTO_RELOAD: (SHELLS_COUNT_PROP_NAME,
RELOAD_MAGAZINE_TIME_PROP_NAME,
SHELL_RELOADING_TIME_PROP_NAME,
RELOAD_TIME_SECS_PROP_NAME,
DUAL_GUN_CHARGE_TIME,
DUAL_GUN_RATE_TIME),
GUN_DUAL_GUN: (SHELLS_COUNT_PROP_NAME,
RELOAD_MAGAZINE_TIME_PROP_NAME,
RELOAD_TIME_PROP_NAME,
SHELL_RELOADING_TIME_PROP_NAME),
GUN_CAN_BE_DUAL_GUN: (SHELLS_COUNT_PROP_NAME,
RELOAD_MAGAZINE_TIME_PROP_NAME,
RELOAD_TIME_PROP_NAME,
SHELL_RELOADING_TIME_PROP_NAME)}
_FACTOR_TO_SKILL_PENALTY_MAP = {'turret/rotationSpeed': ('turretRotationSpeed', 'relativePower'),
'circularVisionRadius': ('circularVisionRadius', 'relativeVisibility'),
'radio/distance': ('radioDistance', 'relativeVisibility'),
'gun/reloadTime': ('reloadTime',
'avgDamagePerMinute',
'relativePower',
'reloadTimeSecs',
'clipFireRate',
'autoReloadTime'),
'gun/aimingTime': ('aimingTime',),
'vehicle/rotationSpeed': ('chassisRotationSpeed', 'relativeMobility'),
'chassis/terrainResistance': ('chassisRotationSpeed', 'relativeMobility'),
'shotDispersion': ('shotDispersionAngle',)}
_SHELL_KINDS = (SHELL_TYPES.HOLLOW_CHARGE,
SHELL_TYPES.HIGH_EXPLOSIVE,
SHELL_TYPES.ARMOR_PIERCING,
SHELL_TYPES.ARMOR_PIERCING_HE,
SHELL_TYPES.ARMOR_PIERCING_CR)
_AUTOCANNON_SHOT_DISTANCE = 400
def _processExtraBonuses(vehicle):
result = []
withRareCamouflage = vehicle.intCD in g_paramsCache.getVehiclesWithoutCamouflage()
hasCamo = bool(vehicle.getBonusCamo())
if withRareCamouflage or hasCamo:
result.append((EXTRAS_CAMOUFLAGE, 'extra'))
return result
def _universalSum(a, b):
return map(operator.add, a, b) if isinstance(a, collections.Sequence) else a + b
def _getInstalledModuleVehicle(vehicleDescr, itemDescr):
curVehicle = None
if vehicleDescr:
compDescrType = getTypeOfCompactDescr(itemDescr.compactDescr)
module = MODULES[compDescrType](vehicleDescr)
if module.id[1] == itemDescr.id[1]:
curVehicle = vehicleDescr.type.userString
return curVehicle
def _average(listOfNumbers):
return sum(listOfNumbers) / len(listOfNumbers)
def _isStunParamVisible(shellDict):
lobbyContext = dependency.instance(ILobbyContext)
return shellDict.hasStun and lobbyContext.getServerSettings().spgRedesignFeatures.isStunEnabled()
def _timesToSecs(timesPerMinutes):
return round(time_utils.ONE_MINUTE / timesPerMinutes, 3)
def _getMaxSteeringLockAngle(axleSteeringLockAngles):
return max(map(abs, axleSteeringLockAngles)) if axleSteeringLockAngles else None
def _turboshaftEnginePower(vehicleDescr, engineName):
return vehicleDescr.siegeVehicleDescr.physics['enginePower'] if vehicleDescr.hasTurboshaftEngine else None
class _ParameterBase(object):
def __init__(self, itemDescr, vehicleDescr=None):
self._itemDescr = itemDescr
self._vehicleDescr = vehicleDescr
self.__preCachedInfo = None
self.__rawParams = None
return
def getParamsDict(self):
return _ParamsDictProxy(self)
def getAllDataDict(self):
params = self.getParamsDict() if GUI_SETTINGS.technicalInfo else {}
return {'parameters': params,
'compatible': self._getCompatible()}
def _getPrecachedInfo(self):
if self.__preCachedInfo is None:
self.__preCachedInfo = g_paramsCache.getPrecachedParameters(self._itemDescr.compactDescr)
return self.__preCachedInfo
def _getRawParams(self):
if self.__rawParams is None:
self.__rawParams = self._extractRawParams()
return self.__rawParams
def _extractRawParams(self):
return self._getPrecachedInfo().params
def _getCompatible(self):
return tuple()
class CompatibleParams(_ParameterBase):
@property
def compatibles(self):
return g_paramsCache.getComponentVehiclesNames(self._itemDescr.compactDescr)
def _getCompatible(self):
curVehicle = _getInstalledModuleVehicle(self._vehicleDescr, self._itemDescr)
return (('vehicles', _formatCompatibles(curVehicle, self.compatibles)),)
class WeightedParam(CompatibleParams):
@property
def weight(self):
return self._itemDescr.weight
class RadioParams(WeightedParam):
@property
def radioDistance(self):
return int(round(self._itemDescr.distance))
class EngineParams(WeightedParam):
@property
def enginePower(self):
return int(round(self._itemDescr.power / component_constants.HP_TO_WATTS, 0))
@property
def turboshaftEnginePower(self):
power = _turboshaftEnginePower(self._vehicleDescr, self._itemDescr.name)
return power and int(round(power / component_constants.HP_TO_WATTS))
@property
def fireStartingChance(self):
return int(round(self._itemDescr.fireStartingChance * ONE_HUNDRED_PERCENTS))
@property
def forwardMaxSpeed(self):
return self._vehicleDescr.type.xphysics['engines'][self._itemDescr.name]['smplFwMaxSpeed']
class ChassisParams(WeightedParam):
@property
def maxLoad(self):
return self._itemDescr.maxLoad / 1000
@property
def rotationSpeed(self):
return int(round(math.degrees(self._itemDescr.rotationSpeed))) if not self.isWheeled else None
@property
def maxSteeringLockAngle(self):
return _getMaxSteeringLockAngle(g_paramsCache.getWheeledChassisAxleLockAngles(self._itemDescr.compactDescr)) if self.isWheeled else None
@property
def isHydraulic(self):
return self._getPrecachedInfo().isHydraulic
@property
def isWheeled(self):
return self._getPrecachedInfo().isWheeled
@property
def hasAutoSiege(self):
return self._getPrecachedInfo().hasAutoSiege
class TurretParams(WeightedParam):
@property
def armor(self):
return self._itemDescr.primaryArmor
@property
def rotationSpeed(self):
return int(round(math.degrees(self._itemDescr.rotationSpeed)))
@property
def circularVisionRadius(self):
return self._itemDescr.circularVisionRadius
@property
def gunCompatibles(self):
return [ gun.i18n.userString for gun in self._itemDescr.guns ]
def _getCompatible(self):
if self._vehicleDescr is not None:
curGun = self._vehicleDescr.gun.i18n.userString
else:
curGun = None
compatibleVehicles = list(super(TurretParams, self)._getCompatible())
compatibleVehicles.append(('guns', _formatCompatibles(curGun, self.gunCompatibles)))
return tuple(compatibleVehicles)
class VehicleParams(_ParameterBase):
def __init__(self, vehicle):
super(VehicleParams, self).__init__(self._getVehicleDescriptor(vehicle))
self.__factors = functions.getVehicleFactors(vehicle)
self.__kpi = functions.getKpiFactors(vehicle)
self.__coefficients = g_paramsCache.getSimplifiedCoefficients()
self.__vehicle = vehicle
def __getattr__(self, item):
if KPI.Name.hasValue(item):
return self.__kpi.getFactor(item)
raise AttributeError
@property
def maxHealth(self):
return self._itemDescr.maxHealth
@property
def vehicleWeight(self):
return _Weight(self._itemDescr.physics['weight'] / 1000, self._itemDescr.miscAttrs['maxWeight'] / 1000)
@property
def enginePower(self):
return self.__getEnginePower(self._itemDescr.physics['enginePower'])
@property
def turboshaftEnginePower(self):
power = _turboshaftEnginePower(self._itemDescr, self._itemDescr.engine.name)
return power and self.__getEnginePower(power)
@property
def enginePowerPerTon(self):
powerPerTon = round(self.enginePower / self.vehicleWeight.current, 2)
return (powerPerTon, round(self.turboshaftEnginePower / self.vehicleWeight.current, 2)) if self._itemDescr.hasTurboshaftEngine else (powerPerTon,)
@property
def speedLimits(self):
return self.__speedLimits(self._itemDescr.physics['speedLimits'], ('forwardMaxSpeedKMHTerm', 'backwardMaxSpeedKMHTerm'))
@property
def wheeledSpeedModeSpeed(self):
return self.__speedLimits(self._itemDescr.siegeVehicleDescr.physics['speedLimits']) if self.__hasWheeledSwitchMode() else None
@property
def turboshaftSpeedModeSpeed(self):
return self.__speedLimits(self._itemDescr.siegeVehicleDescr.physics['speedLimits'], ('forwardMaxSpeedKMHTerm', 'backwardMaxSpeedKMHTerm')) if self.__hasTurboshaftSwitchMode() else None
@property
def chassisRotationSpeed(self):
if not self._itemDescr.isWheeledVehicle:
allTrfs = self.__getTerrainResistanceFactors()
avgTrf = sum(allTrfs) / len(allTrfs)
return math.degrees(items_utils.getChassisRotationSpeed(self._itemDescr, self.__factors)) / avgTrf
else:
return None
@property
def maxSteeringLockAngle(self):
return _getMaxSteeringLockAngle(self.__getChassisPhysics().get('axleSteeringLockAngles')) if self._itemDescr.isWheeledVehicle else None
@property
def wheelRiseSpeed(self):
return self.__getChassisPhysics().get('wheelRiseSpeed') if self._itemDescr.isWheeledVehicle else None
@property
def hullArmor(self):
return tuple((round(armor) for armor in self._itemDescr.hull.primaryArmor))
@property
def damage(self):
avgDamage = self.avgDamage
damageRandomization = self._itemDescr.shot.shell.damageRandomization
return (int(avgDamage - avgDamage * damageRandomization), int(ceil(avgDamage + avgDamage * damageRandomization)))
@property
def avgDamage(self):
return self._itemDescr.shot.shell.damage[0]
@property
def chargeTime(self):
return (float(self._itemDescr.gun.dualGun.chargeTime), self._itemDescr.gun.dualGun.reloadLockTime) if self.__hasDualGun() else None
@property
def avgDamagePerMinute(self):
return round(max(self.__calcReloadTime()) * self.avgDamage)
@property
def avgPiercingPower(self):
return self._itemDescr.shot.piercingPower[0]
@property
def piercingPower(self):
piercingPower = self.avgPiercingPower
delta = piercingPower * self._itemDescr.shot.shell.piercingPowerRandomization
return (int(piercingPower - delta), int(ceil(piercingPower + delta)))
@property
def reloadTime(self):
return None if self.__hasAutoReload() or self.__hasDualGun() else min(self.__calcReloadTime())
@property
def turretRotationSpeed(self):
return round(math.degrees(items_utils.getTurretRotationSpeed(self._itemDescr, self.__factors)), 2)
@property
def circularVisionRadius(self):
return round(items_utils.getCircularVisionRadius(self._itemDescr, self.__factors))
@property
def radioDistance(self):
return round(items_utils.getRadioDistance(self._itemDescr, self.__factors))
@property
def turretArmor(self):
return tuple((round(armor) for armor in self._itemDescr.turret.primaryArmor)) if self.__hasTurret() else None
@property
def explosionRadius(self):
shotShell = self._itemDescr.shot.shell
return round(shotShell.type.explosionRadius, 2) if shotShell.kind == SHELL_TYPES.HIGH_EXPLOSIVE else 0
@property
def aimingTime(self):
aimingTimeVal = items_utils.getGunAimingTime(self._itemDescr, self.__factors)
return (aimingTimeVal, items_utils.getGunAimingTime(self._itemDescr.siegeVehicleDescr, self.__factors)) if self._itemDescr.hasTurboshaftEngine else (aimingTimeVal,)
@property
def shotDispersionAngle(self):
shotDispersion = items_utils.getClientShotDispersion(self._itemDescr, self.__factors['shotDispersion'][0])
return round(shotDispersion * 100, 2)
@property
def reloadTimeSecs(self):
if self.__hasClipGun() or self.__hasAutoReload():
return None
else:
return tuple((_timesToSecs(reloadTime) for reloadTime in self.__calcReloadTime())) if self.__hasDualGun() else (_timesToSecs(first(self.__calcReloadTime())),)
@property
def autoReloadTime(self):
return tuple(reversed(items_utils.getClipReloadTime(self._itemDescr, self.__factors))) if self.__hasAutoReload() else None
@property
def relativePower(self):
coeffs = self.__coefficients['power']
penetration = self._itemDescr.shot.piercingPower[0]
rotationSpeed = self.turretRotationSpeed
turretCoefficient = 1 if self.__hasTurret() else coeffs['turretCoefficient']
heCorrection = 1.0
if 'SPG' in self._itemDescr.type.tags:
spgCorrection = 6
else:
spgCorrection = 1
if self.__currentShot().shell.kind == SHELL_TYPES.HIGH_EXPLOSIVE:
heCorrection = coeffs['alphaDamage']
gunCorrection = self.__adjustmentCoefficient('guns').get(self._itemDescr.gun.name, {})
gunCorrection = gunCorrection.get('caliberCorrection', 1)
value = round(self.avgDamagePerMinute * penetration / self.shotDispersionAngle * (coeffs['rotationIntercept'] + coeffs['rotationSlope'] * rotationSpeed) * turretCoefficient * coeffs['normalization'] * self.__adjustmentCoefficient('power') * spgCorrection * gunCorrection * heCorrection)
return max(value, MIN_RELATIVE_VALUE)
@property
def relativeArmor(self):
coeffs = self.__coefficients['armour']
hullArmor = self._itemDescr.hull.primaryArmor
turretArmor = self._itemDescr.turret.primaryArmor if self.__hasTurret() else hullArmor
value = round((hullArmor[0] * coeffs['hullFront'] + hullArmor[1] * coeffs['hullSide'] + hullArmor[2] * coeffs['hullBack'] + turretArmor[0] * coeffs['turretFront'] + turretArmor[1] * coeffs['turretSide'] + turretArmor[2] * coeffs['turretBack']) * self.maxHealth * coeffs['normalization'] * self.__adjustmentCoefficient('armour'))
return max(value, MIN_RELATIVE_VALUE)
@property
def relativeMobility(self):
coeffs = self.__coefficients['mobility']
if self._itemDescr.isWheeledVehicle:
suspensionInfluence = self.maxSteeringLockAngle * coeffs['maxSteeringLockAngle']
else:
suspensionInfluence = self.chassisRotationSpeed * coeffs['chassisRotation']
value = round((suspensionInfluence + self.speedLimits[0] * coeffs['speedLimit'] + self.__getRealSpeedLimit() * coeffs['realSpeedLimit']) * coeffs['normalization'] * self.__adjustmentCoefficient('mobility'))
return max(value, MIN_RELATIVE_VALUE)
@property
def relativeVisibility(self):
coeffs = self.__coefficients['visibility']
value = round((self.circularVisionRadius - MIN_VISION_RADIUS) / (MAX_VISION_RADIUS - MIN_VISION_RADIUS) * coeffs['normalization'] * self.__adjustmentCoefficient('visibility'))
return max(value, MIN_RELATIVE_VALUE)
@property
def relativeCamouflage(self):
coeffs = self.__coefficients['camouflage']
value = round((self.invisibilityMovingFactor.current + self.invisibilityStillFactor.current + self.invisibilityStillFactor.atShot) / 3.0 * coeffs['normalization'] * self.__adjustmentCoefficient('camouflage'))
return max(value, MIN_RELATIVE_VALUE)
@property
def turretYawLimits(self):
return None if not self.__hasTurret() else self.__getGunYawLimits()
@property
def gunYawLimits(self):
if self._itemDescr.isYawHullAimingAvailable:
return (0, 0)
else:
return None if self.__hasTurret() else self.__getGunYawLimits()
@property
def pitchLimits(self):
limits = []
for limit in self.__getPitchLimitsValues():
limits.append(math.degrees(limit) * -1)
return sorted(limits)
@property
def invisibilityStillFactor(self):
_, still = self.__getInvisibilityValues(self._itemDescr)
return still
@property
def invisibilityMovingFactor(self):
moving, _ = self.__getInvisibilityValues(self._itemDescr)
return moving
@property
def turboshaftInvisibilityStillFactor(self):
if not self.__hasTurboshaftSwitchMode():
return None
else:
_, still = self.__getInvisibilityValues(self._itemDescr.siegeVehicleDescr)
return still
@property
def turboshaftInvisibilityMovingFactor(self):
if not self.__hasTurboshaftSwitchMode():
return None
else:
moving, _ = self.__getInvisibilityValues(self._itemDescr.siegeVehicleDescr)
return moving
@property
def invisibilityFactorAtShot(self):
return self._itemDescr.gun.invisibilityFactorAtShot
@property
def clipFireRate(self):
if self.__hasClipGun():
gunParams = self._itemDescr.gun
clipData = gunParams.clip
if self.__hasAutoReload():
reloadTime = sum(items_utils.getClipReloadTime(self._itemDescr, self.__factors))
else:
reloadTime = items_utils.getReloadTime(self._itemDescr, self.__factors)
return (reloadTime, clipData[1], clipData[0])
elif self.__hasDualGun():
reloadTimes = items_utils.getDualGunReloadTime(self._itemDescr, self.__factors)
return (sum(reloadTimes), self._itemDescr.gun.dualGun.rateTime, len(reloadTimes))
else:
return None
@property
def switchOnTime(self):
return self.__getSwitchOnTime() if self.__hasHydraulicSiegeMode() else None
@property
def switchOffTime(self):
return self.__getSwitchOffTime() if self.__hasHydraulicSiegeMode() else None
@property
def switchTime(self):
return (self.switchOnTime, self.switchOffTime) if self.__hasHydraulicSiegeMode() else None
@property
def wheeledSwitchOnTime(self):
return self.__getSwitchOnTime() if self.__hasWheeledSwitchMode() else None
@property
def wheeledSwitchOffTime(self):
return self.__getSwitchOffTime() if self.__hasWheeledSwitchMode() else None
@property
def wheeledSwitchTime(self):
onTime, offTime = self.wheeledSwitchOnTime, self.wheeledSwitchOffTime
return (onTime, offTime) if onTime or offTime else None
@property
def turboshaftSwitchOnTime(self):
return self.__getSwitchOnTime() if self.__hasTurboshaftSwitchMode() else None
@property
def turboshaftSwitchOffTime(self):
return self.__getSwitchOffTime() if self.__hasTurboshaftSwitchMode() else None
@property
def turboshaftSwitchTime(self):
return self.turboshaftSwitchOnTime or self.turboshaftSwitchOffTime
@property
def stunMaxDuration(self):
shell = self._itemDescr.shot.shell
return shell.stun.stunDuration if shell.hasStun else None
@property
def stunMinDuration(self):
item = self._itemDescr.shot.shell
return item.stun.guaranteedStunDuration * item.stun.stunDuration if item.hasStun else None
@property
def vehicleEnemySpottingTime(self):
kpiFactor = self.__kpi.getFactor('vehicleEnemySpottingTime')
skillName = 'gunner_rancorous'
skillDuration = 0.0
skillBattleBoosters = None
for battleBoosters in self.__vehicle.battleBoosters.installed:
if battleBoosters is not None and battleBoosters.getAffectedSkillName() == skillName:
skillBattleBoosters = battleBoosters
skillLearnt = isSkillLearnt(skillName, self.__vehicle)
if skillLearnt and skillBattleBoosters is not None:
skillDuration = skillBattleBoosters.descriptor.duration
elif skillLearnt or skillBattleBoosters is not None:
skillDuration = tankmen.getSkillsConfig().getSkill(skillName).duration
return kpiFactor + skillDuration
def getParamsDict(self, preload=False):
conditionalParams = ('aimingTime',
'clipFireRate',
'turretYawLimits',
'gunYawLimits',
'turretRotationSpeed',
'turretArmor',
'reloadTimeSecs',
'switchOnTime',
'switchOffTime',
'switchTime',
DUAL_GUN_CHARGE_TIME,
AUTO_RELOAD_PROP_NAME,
RELOAD_TIME_PROP_NAME,
MAX_STEERING_LOCK_ANGLE,
WHEELED_SWITCH_ON_TIME,
WHEELED_SWITCH_OFF_TIME,
WHEELED_SWITCH_TIME,
WHEELED_SPEED_MODE_SPEED,
'wheelRiseSpeed',
TURBOSHAFT_ENGINE_POWER,
TURBOSHAFT_SPEED_MODE_SPEED,
TURBOSHAFT_INVISIBILITY_MOVING_FACTOR,
TURBOSHAFT_INVISIBILITY_STILL_FACTOR,
TURBOSHAFT_SWITCH_TIME,
TURBOSHAFT_SWITCH_ON_TIME,
TURBOSHAFT_SWITCH_OFF_TIME)
stunConditionParams = ('stunMaxDuration', 'stunMinDuration')
result = _ParamsDictProxy(self, preload, conditions=((conditionalParams, lambda v: v is not None), (stunConditionParams, lambda s: _isStunParamVisible(self._itemDescr.shot.shell))))
return result
def getAllDataDict(self):
def getItemFullName(itemTypeIdx, itemDescr):
return getTypeInfoByIndex(itemTypeIdx)['userString'] + ' ' + itemDescr.userString
result = super(VehicleParams, self).getAllDataDict()
base = [getItemFullName(ITEM_TYPES.vehicleGun, self._itemDescr.gun),
getItemFullName(ITEM_TYPES.vehicleEngine, self._itemDescr.engine),
getItemFullName(ITEM_TYPES.vehicleChassis, self._itemDescr.chassis),
getItemFullName(ITEM_TYPES.vehicleRadio, self._itemDescr.radio)]
if self.__hasTurret():
base.insert(1, getItemFullName(ITEM_TYPES.vehicleTurret, self._itemDescr.turret))
result['base'] = base
return result
@staticmethod
def getBonuses(vehicle):
installedItems = [ item for item in vehicle.consumables.installed.getItems() ]
result = [ (eq.name, eq.itemTypeName) for eq in installedItems ]
optDevs = vehicle.optDevices.installed.getItems()
optDevs = [ (device.name, device.itemTypeName) for device in optDevs ]
result.extend(optDevs)
for battleBooster in vehicle.battleBoosters.installed.getItems():
result.append((battleBooster.name, 'battleBooster'))
for _, tankman in vehicle.crew:
if tankman is None:
continue
for skill in tankman.skills:
if skill.isEnable and skill.isActive:
result.append((skill.name, 'skill'))
perksSet = set()
for perksScope in BigWorld.player().inventory.abilities.abilitiesManager.getPerksByVehicle(vehicle.invID):
for perkID, _ in perksScope:
perksSet.add((str(perkID), 'perk'))
result.extend(list(perksSet))
result.extend(_processExtraBonuses(vehicle))
return set(result)
def getPenalties(self, vehicle):
crew, emptySlots, otherVehicleSlots = functions.extractCrewDescrs(vehicle, replaceNone=False)
crewFactors = items_utils.getCrewAffectedFactors(vehicle.descriptor, crew)
result = {}
currParams = self.getParamsDict(True)
for slotId, factors in crewFactors.iteritems():
for factor, factorValue in factors.iteritems():
if factor in _FACTOR_TO_SKILL_PENALTY_MAP:
oldFactor = copy.copy(self.__factors[factor])
self.__factors[factor] = _universalSum(oldFactor, factorValue)
params = _FACTOR_TO_SKILL_PENALTY_MAP[factor]
for paramName in params:
paramPenalties = result.setdefault(paramName, {})
if slotId not in emptySlots:
newValue = getattr(self, paramName)
if newValue is None:
continue
state = rateParameterState(paramName, currParams[paramName], newValue)
if isinstance(currParams[paramName], collections.Iterable):
states, deltas = zip(*state)
if findFirst(lambda v: v == PARAM_STATE.WORSE, states):
paramPenalties[slotId] = deltas
elif state[0] == PARAM_STATE.WORSE:
paramPenalties[slotId] = state[1]
paramPenalties[slotId] = 0
self.__factors[factor] = oldFactor
roles = vehicle.descriptor.type.crewRoles
for paramName, penalties in result.items():
result[paramName] = [ _PenaltyInfo(roles[slotId][0], value, slotId in otherVehicleSlots) for slotId, value in penalties.iteritems() ]
return {k:v for k, v in result.iteritems() if v}
def _getVehicleDescriptor(self, vehicle):
return vehicle.descriptor
def __speedLimits(self, limits, miscAttrs=None):
correction = []
if miscAttrs:
if len(miscAttrs) > len(limits):
raise SoftException('correction can not be less than speed limits')
correction = map(self._itemDescr.miscAttrs.get, miscAttrs)
return [ round(speed * METERS_PER_SECOND_TO_KILOMETERS_PER_HOUR + correct, 2) for speed, correct in izip_longest(limits, correction, fillvalue=0) ]
def __adjustmentCoefficient(self, paramName):
return self._itemDescr.type.clientAdjustmentFactors[paramName]
def __getGunYawLimits(self):
limits = self._itemDescr.gun.turretYawLimits
if limits is not None:
limits = [ abs(math.degrees(limit)) for limit in limits[:] ]
return limits
def __hasTurret(self):
vDescr = self._itemDescr
return len(vDescr.hull.fakeTurrets['lobby']) != len(vDescr.turrets)
def __hasHydraulicSiegeMode(self):
return self._itemDescr.hasSiegeMode and (self._itemDescr.hasHydraulicChassis or self._itemDescr.hasAutoSiegeMode)
def __hasWheeledSwitchMode(self):
return self._itemDescr.isWheeledVehicle and self._itemDescr.hasSiegeMode
def __hasTurboshaftSwitchMode(self):
return self._itemDescr.hasTurboshaftEngine and self._itemDescr.hasSiegeMode
def __getRealSpeedLimit(self):
enginePower = self.__getEnginePhysics()['smplEnginePower']
rollingFriction = self.__getChassisPhysics()['grounds']['medium']['rollingFriction']
return enginePower / self.vehicleWeight.current * METERS_PER_SECOND_TO_KILOMETERS_PER_HOUR * self.__factors['engine/power'] / 12.25 / rollingFriction
def __getInvisibilityValues(self, itemDescription):
camouflageFactor = self.__factors.get('camouflage', 1)
moving, still = items_utils.getClientInvisibility(itemDescription, self.__vehicle, camouflageFactor, self.__factors)
moving *= ONE_HUNDRED_PERCENTS
still *= ONE_HUNDRED_PERCENTS
movingAtShot = moving * self.invisibilityFactorAtShot
stillAtShot = still * self.invisibilityFactorAtShot
return (_Invisibility(moving, movingAtShot), _Invisibility(still, stillAtShot))
def __getPitchLimitsValues(self):
if self._itemDescr.isPitchHullAimingAvailable:
hullAimingParams = self._itemDescr.type.hullAimingParams
wheelsCorrectionAngles = hullAimingParams['pitch']['wheelsCorrectionAngles']
hullAimingPitchMin = wheelsCorrectionAngles['pitchMin']
hullAimingPitchMax = wheelsCorrectionAngles['pitchMax']
if self._itemDescr.gun.staticPitch is not None:
return (hullAimingPitchMin, hullAimingPitchMax)
pitchLimits = self._itemDescr.gun.pitchLimits
minPitch = pitchLimits['minPitch']
maxPitch = pitchLimits['maxPitch']
hullAimingPitchMin = wheelsCorrectionAngles['pitchMin']
hullAimingPitchMax = wheelsCorrectionAngles['pitchMax']
return (min([ key for _, key in minPitch ]) + hullAimingPitchMin, max([ key for _, key in maxPitch ]) + hullAimingPitchMax)
else:
return self._itemDescr.gun.pitchLimits['absolute']
def __getEnginePower(self, power):
return round(power * self.__factors['engine/power'] * self._itemDescr.miscAttrs['enginePowerFactor'] / component_constants.HP_TO_WATTS)
def __getSwitchOffTime(self):
siegeMode = self._itemDescr.type.siegeModeParams
return siegeMode['switchOffTime'] if siegeMode else None
def __getSwitchOnTime(self):
siegeMode = self._itemDescr.type.siegeModeParams
return siegeMode['switchOnTime'] if siegeMode else None
def __hasClipGun(self):
return self._itemDescr.gun.clip[0] != 1
def __hasAutoReload(self):
return isAutoReloadGun(self._itemDescr.gun)
def __hasDualGun(self):
return isDualGun(self._itemDescr.gun)
def __calcReloadTime(self):
hasAutoReload = self.__hasAutoReload()
if hasAutoReload:
reloadTimes = items_utils.getClipReloadTime(self._itemDescr, self.__factors)
return (getShotsPerMinute(self._itemDescr.gun, max(reloadTimes), hasAutoReload), getShotsPerMinute(self._itemDescr.gun, min(reloadTimes), hasAutoReload))
if self.__hasDualGun():
reloadTimes = items_utils.getDualGunReloadTime(self._itemDescr, self.__factors)
return (getShotsPerMinute(self._itemDescr.gun, max(reloadTimes), hasAutoReload), getShotsPerMinute(self._itemDescr.gun, min(reloadTimes), hasAutoReload))
reloadTime = items_utils.getReloadTime(self._itemDescr, self.__factors)
return (getShotsPerMinute(self._itemDescr.gun, reloadTime, hasAutoReload),)
def __getChassisPhysics(self):
chassisName = self._itemDescr.chassis.name
return self._itemDescr.type.xphysics['chassis'][chassisName]
def __getEnginePhysics(self):
engineName = self._itemDescr.engine.name
return self._itemDescr.type.xphysics['engines'][engineName]
@staticmethod
def __mapGrounds(itemsDict):
return (itemsDict['firm'], itemsDict['medium'], itemsDict['soft'])
def __currentShot(self):
return self._itemDescr.gun.shots[self._itemDescr.activeGunShotIndex]
def __getTerrainResistanceFactors(self):
terrainResistancePhysicsFactors = map(operator.truediv, self._itemDescr.physics['terrainResistance'], self._itemDescr.chassis.terrainResistance)
return map(operator.mul, self.__factors['chassis/terrainResistance'], terrainResistancePhysicsFactors)
class GunParams(WeightedParam):
@property
def caliber(self):
return self._itemDescr.shots[0].shell.caliber
@property
def shellsCount(self):
return self._getRawParams()[SHELLS_COUNT_PROP_NAME]
@property
def shellReloadingTime(self):
return self._getRawParams()[SHELL_RELOADING_TIME_PROP_NAME]
@property
def reloadMagazineTime(self):
return self._getRawParams()[RELOAD_MAGAZINE_TIME_PROP_NAME]
@property
def reloadTime(self):
if self.getReloadingType() in (GUN_CAN_BE_AUTO_RELOAD, GUN_AUTO_RELOAD):
return None
else:
return None if self.getReloadingType() in (GUN_CAN_BE_DUAL_GUN, GUN_DUAL_GUN) else self._getRawParams()[RELOAD_TIME_PROP_NAME]
@property
def reloadTimeSecs(self):
return self._getRawParams()[RELOAD_TIME_SECS_PROP_NAME]
@property
def chargeTime(self):
return self._getRawParams()[DUAL_GUN_CHARGE_TIME]
@property
def rateTime(self):
return self._getRawParams()[DUAL_GUN_RATE_TIME]
@property
def avgPiercingPower(self):
return self._getRawParams()[PIERCING_POWER_PROP_NAME]
@property
def avgDamageList(self):
return self._getRawParams()[DAMAGE_PROP_NAME]
@property
def dispertionRadius(self):
return self._getRawParams()[DISPERSION_RADIUS_PROP_NAME]
@property
def aimingTime(self):
return self._getRawParams()[AIMING_TIME_PROP_NAME]
@property
def compatibles(self):
allVehiclesNames = set(g_paramsCache.getComponentVehiclesNames(self._itemDescr.compactDescr))
clipVehiclesNames = set(self._getPrecachedInfo().clipVehiclesNames)
return allVehiclesNames.difference(clipVehiclesNames)
@property
def clipVehiclesCompatibles(self):
return set(self._getPrecachedInfo().clipVehiclesNames)
@property
def shellsCompatibles(self):
return self._getRawParams().get(SHELLS_PROP_NAME, tuple())
@property
def maxShotDistance(self):
return self._itemDescr.shots[0].maxDistance
@property
def clipVehiclesCD(self):
return self._getPrecachedInfo().clipVehicles
@property
def avgDamagePerMinute(self):
return round(self.reloadTime[0] * self.avgDamageList[0])
@property
def stunMaxDurationList(self):
res = self._getRawParams().get(STUN_DURATION_PROP_NAME)
return res if res else None
@property
def stunMinDurationList(self):
res = self._getRawParams().get(GUARANTEED_STUN_DURATION_PROP_NAME)
return res if res else None
@property
def autoReloadTime(self):
return tuple(reversed(self._getRawParams().get(AUTO_RELOAD_PROP_NAME)))
def getParamsDict(self):
stunConditionParams = (STUN_DURATION_PROP_NAME, GUARANTEED_STUN_DURATION_PROP_NAME)
stunItem = self._itemDescr.shots[0].shell
result = _ParamsDictProxy(self, conditions=((['maxShotDistance'], lambda v: v == _AUTOCANNON_SHOT_DISTANCE), (stunConditionParams, lambda s: _isStunParamVisible(stunItem))))
return result
def getReloadingType(self, vehicleCD=None):
if vehicleCD is None and self._vehicleDescr is not None:
vehicleCD = self._vehicleDescr.type.compactDescr
return self._getPrecachedInfo().getReloadingType(vehicleCD)
def getAllDataDict(self):
result = super(GunParams, self).getAllDataDict()
reloadingType = self.getReloadingType()
result['extras'] = {'gunReloadingType': reloadingType,
'excludedParams': _GUN_EXCLUDED_PARAMS.get(reloadingType, tuple())}
return result
def _extractRawParams(self):
if self._vehicleDescr is not None:
descriptors = getGunDescriptors(self._itemDescr, self._vehicleDescr)
params = calcGunParams(self._itemDescr, descriptors)
else:
params = self._getPrecachedInfo().params
return params
def _getCompatible(self):
vehiclesNamesList = self.compatibles
clipVehicleNamesList = self.clipVehiclesCompatibles
curVehicle = _getInstalledModuleVehicle(self._vehicleDescr, self._itemDescr)
result = []
if clipVehicleNamesList:
if vehiclesNamesList:
result.append(('uniChargedVehicles', _formatCompatibles(curVehicle, vehiclesNamesList)))
result.append(('clipVehicles', _formatCompatibles(curVehicle, clipVehicleNamesList)))
else:
result.append(('vehicles', _formatCompatibles(curVehicle, vehiclesNamesList)))
result.append(('shells', ', '.join(self.shellsCompatibles)))
return tuple(result)
class ShellParams(CompatibleParams):
@property
def caliber(self):
return self._itemDescr.caliber
@property
def piercingPower(self):
return self._getRawParams()[PIERCING_POWER_PROP_NAME]
@property
def damage(self):
return self._getRawParams()[DAMAGE_PROP_NAME]
@property
def avgDamage(self):
return self._itemDescr.damage[0]
@property
def avgPiercingPower(self):
return _average(self.piercingPower)
@property
def explosionRadius(self):
return self._itemDescr.type.explosionRadius if self._itemDescr.kind == SHELL_TYPES.HIGH_EXPLOSIVE else 0
@property
def piercingPowerTable(self):
if self._itemDescr.kind in (SHELL_TYPES.ARMOR_PIERCING, SHELL_TYPES.ARMOR_PIERCING_CR):
if self._vehicleDescr is None:
return NO_DATA
result = []
shellDescriptor = self.__getShellDescriptor()
if not shellDescriptor:
return
maxDistance = self.maxShotDistance
for distance in PIERCING_DISTANCES:
if distance > maxDistance:
distance = int(maxDistance)