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Remove redundant/unused bases
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tmob03 authored and Gocnak committed Feb 11, 2023
1 parent 2b3bee7 commit 02ce800
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Showing 21 changed files with 17 additions and 37 deletions.
6 changes: 0 additions & 6 deletions fgd/bases/BaseBrush.fgd

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4 changes: 0 additions & 4 deletions fgd/bases/BaseZombie.fgd

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3 changes: 0 additions & 3 deletions fgd/bases/ItemAmmo.fgd

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7 changes: 0 additions & 7 deletions fgd/bases/Territory.fgd

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2 changes: 1 addition & 1 deletion fgd/point/item/item_ammo_357.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/357ammo.mdl")
= item_ammo_357: "Box of 357 ammo"
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2 changes: 1 addition & 1 deletion fgd/point/item/item_ammo_357_large.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/357ammobox.mdl")
= item_ammo_357_large: "Large Box of 357 ammo"
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2 changes: 1 addition & 1 deletion fgd/point/item/item_ammo_ar2.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/combine_rifle_cartridge01.mdl")
= item_ammo_ar2: "Cartridge of AR2 ammo"
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2 changes: 1 addition & 1 deletion fgd/point/item/item_ammo_ar2_altfire.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/combine_rifle_ammo01.mdl")
= item_ammo_ar2_altfire: "AR2 Alt-fire Round"
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2 changes: 1 addition & 1 deletion fgd/point/item/item_ammo_ar2_large.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/combine_rifle_cartridge01.mdl")
= item_ammo_ar2_large: "Large cartridge of AR2 ammo"
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2 changes: 1 addition & 1 deletion fgd/point/item/item_ammo_crossbow.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/crossbowrounds.mdl")
= item_ammo_crossbow: "Box of Crossbow ammo"
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2 changes: 1 addition & 1 deletion fgd/point/item/item_ammo_pistol.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/boxsrounds.mdl")
= item_ammo_pistol: "Box of Pistol ammo"
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2 changes: 1 addition & 1 deletion fgd/point/item/item_ammo_pistol_large.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/boxsrounds.mdl")
= item_ammo_pistol_large: "Large Box of Pistol ammo"
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2 changes: 1 addition & 1 deletion fgd/point/item/item_ammo_smg1.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/BoxMRounds.mdl")
= item_ammo_smg1: "Box of SMG1 ammo"
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2 changes: 1 addition & 1 deletion fgd/point/item/item_ammo_smg1_grenade.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/AR2_Grenade.mdl")
= item_ammo_smg1_grenade: "SMG1's grenade ammo."
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2 changes: 1 addition & 1 deletion fgd/point/item/item_ammo_smg1_large.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/boxmrounds.mdl")
= item_ammo_smg1_large: "Large Box of SMG1 ammo"
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2 changes: 1 addition & 1 deletion fgd/point/item/item_ar2_grenade.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/AR2_Grenade.mdl")
= item_ar2_grenade: "Alternate classname for the SMG1 Grenade's ammo."
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2 changes: 1 addition & 1 deletion fgd/point/item/item_box_buckshot.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/items/BoxBuckshot.mdl")
= item_box_buckshot: "Box Buckshot"
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2 changes: 1 addition & 1 deletion fgd/point/item/item_rpg_round.fgd
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@@ -1,4 +1,4 @@
@PointClass base(ItemAmmo)
@PointClass base(Item)
appliesto(+HL2_ENTITIES)
studio("models/weapons/w_missile_closed.mdl")
= item_rpg_round: "RPG Round"
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2 changes: 1 addition & 1 deletion fgd/point/npc/npc_fastzombie.fgd
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@@ -1,4 +1,4 @@
@NpcClass base(BaseZombie)
@NpcClass base(BaseNPC)
appliesto(+HL2_ENTITIES)
studio("models/Zombie/fast.mdl")
= npc_fastzombie: "Fast Zombie"
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2 changes: 1 addition & 1 deletion fgd/point/npc/npc_fastzombie_torso.fgd
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@@ -1,4 +1,4 @@
@NpcClass base(BaseZombie)
@NpcClass base(BaseNPC)
appliesto(+HL2_ENTITIES)
studio("models/Zombie/Fast_torso.mdl")
= npc_fastzombie_torso: "Fast Zombie Torso"
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2 changes: 1 addition & 1 deletion fgd/point/npc/npc_zombie.fgd
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@@ -1,4 +1,4 @@
@NpcClass base(BaseZombie)
@NpcClass base(BaseNPC)
appliesto(+HL2_ENTITIES)
studio("models/Zombie/Classic.mdl")
= npc_zombie: "Zombie"
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