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Allow custom models on prop_glass_futbol
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AWildErin authored and ozxybox committed Jan 19, 2024
1 parent 53cc082 commit 6f2465e
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion fgd/point/prop/prop_glass_futbol.fgd
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@PointClass base(BasePropPhysics)
appliesto(P2CE)
studioprop("models/props/futbol.mdl")
studioprop()
line(255 255 0, targetname, spawnername)
= prop_glass_futbol: "A fragile glass ball that the player can pick up and toss. On contact with surfaces it will shatter, and it can be put into holders to power them. It is affected by gel, but the shattering means this has little effect."
[
spawnername(target_destination) : "Spawner Name" : : "Name of prop_glass_futbol_spawner for this futbol to respawn in once broken."

model(studio) : "Model" : "models/props/futbol.mdl" : "Model to use in-game"

// Inputs
input Dissolve(void) : "Dissolve"
input RemovePaint(void) : "Remove Paint"
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