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Remove CSM_volume_mode from env_cascade_light.fgd (#207)
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Equalizer5118 committed Oct 19, 2023
1 parent 342db21 commit fbe8dd6
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11 changes: 0 additions & 11 deletions fgd/point/env/env_cascade_light.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -18,17 +18,6 @@
"the CSM shadow angles are automatically harvested from the light_environment's angles. " +
"If false, this entity's angles are used."

CSMVolumeMode[engine](integer) : "Volume Mode"
CSMVolumeMode(choices) : "CSM_Volume_Mode" : 0 : "CSM Volume Modes " +
"- Auto: Static cache will update once every 10 frames (approx) covering max shadow distance or whole map around player. " +
"Manual : Static cache area coverage and updates are managed via csm volumes i/o. \n " +
"Use Manual mode for better quality and performence. \n " +
"In near future Auto mode will be removed from the game." =
[
0 : "Auto"
1 : "Manual"
]

// Inputs
input LightColor(color255) : "Set the light color."
input LightColorScale(integer) : "Set the light color scale"
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