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Add origin for point entities #57

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1 change: 1 addition & 0 deletions fgd/bases/BaseEntityPoint.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
"When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map " +
"will have the previous map's state copied over their state."

origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world."
angles(angle) : "Pitch Yaw Roll (X Y Z)" : "0 0 0" : "This entity's orientation in the world. " +
"Roll is the rotation around the X axis, " +
"pitch is rotation around the Y axis and " +
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