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This is a mild inconvenience at worst, but the prop_tractor_beam entity is missing a keyvalue for changing the model's skin in the FGD. Adding the keyvalue yourself via smart edit or setting it via the Skin input works, but is slightly more tedious.
Issue Map
N/A - Problem occurs with an entity in the P2CE FGD.
To Reproduce
Open Hammer
Create a prop_tractor_beam
There is no Skin keyvalue
Operating System
No response
The text was updated successfully, but these errors were encountered:
Describe the bug
This is a mild inconvenience at worst, but the
prop_tractor_beam
entity is missing a keyvalue for changing the model's skin in the FGD. Adding the keyvalue yourself via smart edit or setting it via theSkin
input works, but is slightly more tedious.Issue Map
N/A - Problem occurs with an entity in the P2CE FGD.
To Reproduce
prop_tractor_beam
Skin
keyvalueOperating System
No response
The text was updated successfully, but these errors were encountered: