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Expands runtime editing to track changes to background and foreground textures #123

Expands runtime editing to track changes to background and foreground textures

Expands runtime editing to track changes to background and foreground textures #123

Triggered via pull request October 21, 2023 00:00
Status Failure
Total duration 31m 5s
Artifacts 2

build_and_test.yml

on: pull_request
Check if UNITY_SERIAL is set in github secrets
2s
Check if UNITY_SERIAL is set in github secrets
Extract project version number
6s
Extract project version number
Check if ITCHIO_APIKEY is set in github secrets
1s
Check if ITCHIO_APIKEY is set in github secrets
Generate Test Matrix
8s
Generate Test Matrix
Request activation file 🔑
0s
Request activation file 🔑
Matrix: unityBuild
Check if tag exists
0s
Check if tag exists
Matrix: Execute sharded tests
Matrix: createItchIORelease
Create GitHub Release
0s
Create GitHub Release
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6 errors and 5 warnings
Build for macOS / StandaloneOSX build
The process '/usr/bin/docker' failed with exit code 101
Build for Windows-x64 / StandaloneWindows64 build
The process '/usr/bin/docker' failed with exit code 101
Build for Windows-x86 / StandaloneWindows build
The process '/usr/bin/docker' failed with exit code 101
Build for WebGL / WebGL build
The process '/usr/bin/docker' failed with exit code 101
Build for Linux-x64 / StandaloneLinux64 build
The process '/usr/bin/docker' failed with exit code 101
Execute sharded tests (PlayMode, Scenes) / PlayModeTests/Suites/Scenes PlayMode tests
Test(s) Failed! Check 'Test Results - PlayMode PlayModeTests/Suites/Scenes' for details.
Build for macOS / StandaloneOSX build
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Windows-x64 / StandaloneWindows64 build
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Windows-x86 / StandaloneWindows build
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for WebGL / WebGL build
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Linux-x64 / StandaloneLinux64 build
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
Test Results - EditMode Expired
3.38 MB
Test Results - PlayMode Expired
1.94 MB