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Fix mod message holding not being disabled at game start #464

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LeeTwentyThree
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Changes made in this pull request

  • Moved the start loading event registration later (from static constructor to plugin initialization) to address a race condition that resulted in the callback never being handled.
  • Now, mod messages can ONLY be held in the main menu before any save has been loaded.

Breaking changes

  • This will break any mods that relied on holding mod messages at runtime (chances are no mods were affected).

@LeeTwentyThree LeeTwentyThree merged commit 6004b7a into SubnauticaModding:master Sep 13, 2023
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