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Request/Issue - QoS Multiplayer Support #3

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DocCobraa opened this issue Nov 21, 2021 · 5 comments
Open

Request/Issue - QoS Multiplayer Support #3

DocCobraa opened this issue Nov 21, 2021 · 5 comments

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@DocCobraa
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Hey, any chance we can see this working on the MP side of the game? I know the MP is basically dead unless you get people to play it with, but it'd still be pretty neat if it worked. Now, if it is supposed to work with the MP, then well I must be doing something wrong because I can't seem to get it to function with it. Either way, I'd love to see it working for the MP, if it's even possible.

Thanks for the tool for this outdated and nearly forgotten game, it needs it.
Cheers!

@SuiMachine
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Multiplayer uses entirely different libraries, so it's not likely to work. Furthermore, with GFWL dead and being problematic on Windows 10, I don't think I'll be looking into it. I might revisit the idea after I am done doing the basic work for the ASI injected fix, but that probably won't be any time soon.

@per0x1dee
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I found this while looking for other projects aimed at modifying the game as i started my own project. My current project works, however the FPS unlock only works via cheat engine (cant figure out why the pointer doesnt work in dll), so i only really have a windowed mode working properly + a external console, however this is via D3D9 hooking, it seems @SuiMachine used a DVAR (assumption) to set windowed in SP. However i cannot get the address to work on my version of the game (1.0.0.1), so i cannot pattern scan for it for MP.

@cammy8580
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I have both console and FPS working for MP, I had windowed working too but it was very buggy and I believe I deleted it from my project.

@ujicos sorry to reply to a half-a-year-old post, but are you still working on this project?

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5 participants
@SuiMachine @cammy8580 @DocCobraa @per0x1dee and others