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Merge pull request #2192 from Aditijainnn/Carrom
Added Carrom Game
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"/> | ||
<title>Carrom</title> | ||
<link rel="stylesheet" type="text/css" href="css/bootstrap.min.css"> | ||
<link rel="stylesheet" type="text/css" href="css/main.css"> | ||
<script type="text/javascript" src="js/bootstrap.min.js"></script> | ||
<script type="text/javascript" src="js/jquery.js"></script> | ||
<script type="text/javascript" src="js/canvasFunc.js"></script> | ||
<script type="text/javascript" src="js/canvasCalls.js"></script> | ||
<script type="text/javascript" src="js/coinFunc.js"></script> | ||
<script type="text/javascript" src="js/main.js"></script> | ||
</head> | ||
<body style="background-image:url(carrom.jpg)"> | ||
<div class="row" style="margin: 0px;padding: 0px;"> | ||
<div class="col-md-3"> | ||
<div class="jumbotron"> | ||
<h3><b>Player 1</b></h3> | ||
<p><b>Score : <span id="0">0</span></b></p> | ||
</div> | ||
<button class="btn btn-primary" type="button" id="Reset">Reset</button> | ||
<div class="range range-primary"> | ||
<input type="range" name="range" min="10" max="70" value="35" id="Ranger"> | ||
</div> | ||
</div> | ||
<div class="col-md-6"> | ||
<canvas id="Carrom" width="720" height="720">Your browser does not support the HTML5 canvas tag.</canvas> | ||
<canvas id="Striker" width="720" height="720">Your browser does not support the HTML5 canvas tag.</canvas> | ||
</div> | ||
<div class="col-md-3"> | ||
<div class="jumbotron"> | ||
<h3><b>Player 2</b></h3> | ||
<p><b>Score : <span id="1">0</span></b></p> | ||
</div> | ||
<p id="mp">Mouse Positions :</p> | ||
</div> | ||
</div> | ||
<script type="text/javascript"> | ||
canvasCalls(); | ||
initializePlayers(2); | ||
</script> | ||
</body> | ||
</html> |
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body,html{ | ||
padding: 0px; | ||
margin: 0px; | ||
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} | ||
body{ | ||
background-position: center; | ||
background-repeat: no-repeat; | ||
background-size: cover; | ||
} | ||
div{ | ||
margin: 0px; | ||
padding: 0px; | ||
} | ||
#Carrom{ | ||
background-color: black; | ||
position: absolute; | ||
} | ||
#Striker{ | ||
position: relative; | ||
} | ||
.jumbotron{ | ||
padding: 0px; | ||
margin: 0px; | ||
padding-left: 20px; | ||
} |
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function canvasCalls(){ | ||
var c = document.getElementById("Carrom"); | ||
var ctx = c.getContext("2d"); | ||
//inner rectangle | ||
drawRect(20,20,680,680,'#f3e5ab',ctx); | ||
//Corner Circles | ||
drawCircle(35,35,22,'black',ctx); | ||
drawCircle(685,35,22,'black',ctx); | ||
drawCircle(685,685,22,'black',ctx); | ||
drawCircle(35,685,22,'black',ctx); | ||
//Central Circles | ||
drawCircle(360,360,10,'black',ctx); | ||
drawCircleS(360,360,70,ctx); | ||
drawCircleS(360,360,75,ctx); | ||
//demo rect | ||
//drawRectS(100,100,520,520,ctx); | ||
//drawRectS(125,125,470,470,ctx); | ||
//top Left Design | ||
//Circles | ||
drawCircleS(125,125,5,ctx); | ||
drawCircle(125+12.5,125-12.5,12.5,'red',ctx); | ||
drawCircle(125-12.5,125+12.5,12.5,'red',ctx); | ||
//Lines Connecting Circles | ||
drawLine(125+12.5,125,595-12.5,125,'black',ctx); | ||
drawLine(125+12.5,100,595-12.5,100,'black',ctx); | ||
//Line and Arc | ||
drawLine(75,75,235+5,235+5,'black',ctx); | ||
drawArc(220,220,30,1.5*Math.PI,1*Math.PI,ctx); | ||
//top Right Design | ||
//Circles | ||
drawCircleS(595,125,5,ctx); | ||
drawCircle(595-12.5,125-12.5,12.5,'red',ctx); | ||
drawCircle(595+12.5,125+12.5,12.5,'red',ctx); | ||
//Lines Connecting Circles | ||
drawLine(595,125+12.5,595,595-12.5,'black',ctx); | ||
drawLine(595+25,125+12.5,595+25,595-12.5,'black',ctx); | ||
//Line and Arc | ||
drawLine(645,75,485-5,235+5,'black',ctx); | ||
drawArc(500,220,30,0*Math.PI,1.5*Math.PI,ctx); | ||
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//bottom Right Design | ||
//Circles | ||
drawCircleS(595,595,5,ctx); | ||
drawCircle(595-12.5,595+12.5,12.5,'red',ctx); | ||
drawCircle(595+12.5,595-12.5,12.5,'red',ctx); | ||
//Lines Connecting Circles | ||
drawLine(595-12.5,595,125+12.5,595,'black',ctx); | ||
drawLine(595-12.5,595+25,125+12.5,595+25,'black',ctx); | ||
//Line and Arc | ||
drawLine(645,645,485-5,485-5,'black',ctx); | ||
drawArc(500,500,30,0.5*Math.PI,0*Math.PI,ctx); | ||
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//bottom Left Design | ||
//Circles | ||
drawCircleS(125,595,5,ctx); | ||
drawCircle(125+12.5,595+12.5,12.5,'red',ctx); | ||
drawCircle(125-12.5,595-12.5,12.5,'red',ctx); | ||
//Lines Connecting Circles | ||
drawLine(125,595-12.5,125,125+12.5,'black',ctx); | ||
drawLine(125-25,595-12.5,125-25,125+12.5,'black',ctx); | ||
//Line and Arc | ||
drawLine(75,645,235+5,485-5,'black',ctx); | ||
drawArc(220,500,30,1*Math.PI,0.5*Math.PI,ctx); | ||
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//coins | ||
coins = []; | ||
coins.push(new coin(0,0,'white',0,0)); | ||
coins.push(new coin(360-25,360,'#515050',0,0)); | ||
coins.push(new coin(360,360,'brown',0,0)); | ||
coins.push(new coin(360+25,360,'#515050',0,0)); | ||
coins.push(new coin(360,360+25,'#515050',0,0)); | ||
coins.push(new coin(360-25,360+25,'brown',0,0)); | ||
coins.push(new coin(360+25,360+25,'brown',0,0)); | ||
coins.push(new coin(360,360-25,'#515050',0,0)); | ||
coins.push(new coin(360-25,360-25,'brown',0,0)); | ||
coins.push(new coin(360+25,360-25,'brown',0,0)); | ||
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drawCoins(); | ||
} | ||
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function drawCoins() | ||
{ | ||
var ct = document.getElementById("Striker"); | ||
var ctxt = ct.getContext("2d"); | ||
for(var i=1;i<coins.length;i++) | ||
{ | ||
drawCircle(coins[i].x,coins[i].y,12.5,coins[i].color,ctxt); | ||
} | ||
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} | ||
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function initializePlayers(no) | ||
{ | ||
TotalplayerNo = no; | ||
currPlayer = 0; | ||
players = []; | ||
players.push(new player(595-12.5-230+390,595+12.5,595-12.5+390,125+12.5+390)); | ||
players.push(new player(595-12.5-230+390,125-12.5,595-12.5+390,125+12.5+390)); | ||
//alert(players[currPlayer].x); | ||
} |
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function drawCircle(x,y,r,color,ctx){ | ||
ctx.beginPath(); | ||
ctx.arc(x, y, r, 0, 2 * Math.PI, false); | ||
ctx.fillStyle = color; | ||
ctx.fill(); | ||
ctx.stroke(); | ||
ctx.beginPath(); | ||
ctx.arc(x, y, r-3, 0, 2 * Math.PI, false); | ||
ctx.stroke(); | ||
} | ||
function drawCircleS(x,y,r,ctx){ | ||
ctx.beginPath(); | ||
ctx.arc(x, y, r, 0, 2 * Math.PI, false); | ||
ctx.stroke(); | ||
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} | ||
function drawRect(x,y,width,height,color,ctx){ | ||
ctx.fillStyle = color; | ||
ctx.fillRect(x,y,width,height); | ||
} | ||
function drawRectS(x,y,width,height,ctx){ | ||
ctx.rect(x, y, width, height); | ||
ctx.stroke(); | ||
} | ||
function drawArc(x,y,r,angle_st,angle_end,ctx){ | ||
ctx.beginPath(); | ||
ctx.arc(x, y, r, angle_st, angle_end, false); | ||
ctx.stroke(); | ||
} | ||
function drawLine(x1,y1,x2,y2,colorL,ctx){ | ||
ctx.beginPath(); | ||
ctx.moveTo(x1,y1); | ||
ctx.lineTo(x2,y2); | ||
//ctx.lineWidth = 10; | ||
ctx.strokeStyle = colorL; | ||
ctx.stroke(); | ||
} |
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function player(x,y,rightBound,leftBound){ | ||
this.x = x; | ||
this.y = y; | ||
this.lb = leftBound; | ||
this.rb = rightBound; | ||
this.score = 0; | ||
} | ||
function updateScore(){ | ||
var score = document.getElementById(currPlayer); | ||
score.innerHTML = players[currPlayer].score; | ||
} | ||
function dist(x1,y1,x2,y2){ | ||
var dis = Math.pow((x1-x2),2)+Math.pow((y1-y2),2); | ||
dis = Math.sqrt(dis); | ||
return dis; | ||
} | ||
function allCoinStop(){ | ||
for(var i=0;i<coins.length;i++) | ||
{ | ||
if( coins[i].vx != 0 && coins[i].vy !=0) | ||
return 0; | ||
} | ||
return 1; | ||
} | ||
function coinPot(coin) | ||
{ | ||
var potLeftUp = dist(coin.x,coin.y,35,35); | ||
var potRightUp = dist(coin.x,coin.y,35,685); | ||
var potLeftDown = dist(coin.x,coin.y,685,35); | ||
var potRightDown = dist(coin.x,coin.y,685,685); | ||
var rad = 18; | ||
if(potLeftUp<rad || potLeftDown<rad || potRightUp<rad || potRightDown<rad) | ||
return true; | ||
else | ||
return false; | ||
} | ||
function coin(x,y,color,vx,vy) | ||
{ | ||
this.x = x; | ||
this.y = y; | ||
this.vx = vx; | ||
this.vy = vy; | ||
this.color = color; | ||
this.rebound = function() { | ||
//alert("rebound"); | ||
if( (this.x + 12.5 + this.vx > 700 ) || (this.x - 12.5 + this.vx < 20) ) | ||
{ | ||
this.vx = -this.vx; | ||
} | ||
if((this.y + this.vy+ 12.5 > 700 ) || (this.y-12.5+this.vy < 20)) | ||
{ | ||
this.vy = -this.vy; | ||
} | ||
} | ||
this.update = function() { | ||
//alert("Update"); | ||
this.x+=this.vx; | ||
this.y+=this.vy; | ||
this.vx*=0.98; | ||
this.vy*=0.98; | ||
} | ||
this.crash = function(i,j){ | ||
//alert("i : "+ coins[i].x); | ||
var dis = dist(this.x+this.vx,this.y+this.vy,coins[i].x+coins[i].vx,coins[i].y+coins[i].vy); | ||
if(dis<=25) | ||
{ | ||
var dx = coins[j].x+coins[j].vx-coins[i].x+coins[i].vx; | ||
var dy = coins[j].y+coins[j].vy-coins[i].y+coins[i].vy; | ||
var collisionAngle = Math.atan2(dy, dx); | ||
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var speed1 = Math.sqrt(coins[i].vx*coins[i].vx + coins[i].vy*coins[i].vy ); | ||
var speed2 = Math.sqrt(coins[j].vx*coins[j].vx + coins[j].vy*coins[j].vy); | ||
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var direction1 = Math.atan2(coins[i].vy, coins[i].vx); | ||
var direction2 = Math.atan2(coins[j].vy, coins[j].vx); | ||
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var velocityx_1 = speed1 * Math.cos(direction1 - collisionAngle); | ||
var velocityy_1 = speed1 * Math.sin(direction1 - collisionAngle); | ||
var velocityx_2 = speed2 * Math.cos(direction2 - collisionAngle); | ||
var velocityy_2 = speed2 * Math.sin(direction2 - collisionAngle); | ||
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var final_velocityx_1 = velocityx_2; | ||
var final_velocityx_2 = velocityx_1; | ||
var final_velocityy_1 = velocityy_1; | ||
var final_velocityy_2 = velocityy_2; | ||
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ball1_velocityx = Math.cos(collisionAngle) * final_velocityx_1 + | ||
Math.cos(collisionAngle + Math.PI/2) * final_velocityy_1; | ||
ball1_velocityy = Math.sin(collisionAngle) * final_velocityx_1 + | ||
Math.sin(collisionAngle + Math.PI/2) * final_velocityy_1; | ||
ball2_velocityx = Math.cos(collisionAngle) * final_velocityx_2 + | ||
Math.cos(collisionAngle + Math.PI/2) * final_velocityy_2; | ||
ball2_velocityy = Math.sin(collisionAngle) * final_velocityx_2 + | ||
Math.sin(collisionAngle + Math.PI/2) * final_velocityy_2; | ||
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coins[i].vx = ball1_velocityx; | ||
coins[i].vy = ball1_velocityy; | ||
coins[j].vx = ball2_velocityx; | ||
coins[j].vy = ball2_velocityy; | ||
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coins[j].x+=coins[j].vx; | ||
coins[j].y+=coins[j].vy; | ||
coins[i].x+=coins[i].vx; | ||
coins[i].y+=coins[i].vy; | ||
} | ||
} | ||
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} |
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