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[WIP] Core/Movement: Improve player movement (part 2) #67
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… TrinityCore/#22416)
…ly if creature has moved
…acky system anymore
…how hex in .getmoveflags)
…2 different auras + Related test
…rding and molten shield, respectively)
…nce" between them and the target creature
- Unified movement packet time handling - Improved movement packet time handling - Removed some unused functions - Save last client/server timestamps when receiving move packets
…ter the server was restarted and the instance loaded from DB data
…if creature_entry contains a spawnId not in creature table
…essed by the packet handler
* WIP * Fixed broken CMSG_MOVE_SPLINE_DONE structure for TBC * Improved SetMovedUnit logic + re enabled IsInClientControlSet checks + Protect CMSG_SET_ACTIVE_MOVER against not allowed guid given from client * Restore walk after a CM from a Player * Experimental implementation of CMSG_MOVE_TIME_SKIPPED * Completely reworked Active Mover system. Reworked Movement Pending Changes. Reworked movement packet delay. Added some movement logging. Actually rewritten the whole server. * (chaosdhib) fix the order of application of spell effects on spells with client control removal and speed movement change based on observation of retail * Various fixes + Implemented first version of moveflags transfer when changing unit (not finished) * Restored multiple units allowed control * Fixed possible crash when changing mover * Fixed active mover transfer spline movement incorrectly using mmaps * More tweaks to active mover switching * Fixes to active mover switching * Fixed another bug with active mover change * Implement timeout on active mover release, measure against cheating * Fixed release timeout * Disable part of the feature of this PR to make it usable and testable as is. Flag movement transfer on active change is disabled for now.
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Continuation of PR #55
Discussion is still ongoing at TrinityCore/TrinityCore#18771
The problem is with active mover switching, part of this previous PR has been disabled.
Check
TODOMOV
in the master code to see the part to re enable when this is fixed.