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fix ammo duplication glitch on multi stage missions
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Warboy1982 committed Aug 22, 2017
1 parent 945a7d6 commit f03f6d1
Showing 1 changed file with 7 additions and 4 deletions.
11 changes: 7 additions & 4 deletions src/Battlescape/BattlescapeGenerator.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -439,11 +439,14 @@ void BattlescapeGenerator::nextStage()
for (std::vector<BattleItem*>::iterator i = takeToNextStage.begin(); i != takeToNextStage.end(); ++i)
{
_save->getItems()->push_back(*i);
_craftInventoryTile->addItem(*i, ground);
if ((*i)->getUnit())
if (!(*i)->isAmmo())
{
_craftInventoryTile->setUnit((*i)->getUnit());
(*i)->getUnit()->setPosition(_craftInventoryTile->getPosition());
_craftInventoryTile->addItem(*i, ground);
if ((*i)->getUnit())
{
_craftInventoryTile->setUnit((*i)->getUnit());
(*i)->getUnit()->setPosition(_craftInventoryTile->getPosition());
}
}
}

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