The power of NEO came together and created NeoKCLCreate.
Visually, it looks very similar to the original KCLCreate. There are a few key differences between KCLCreate and NeoKCLCreate:
- NeoKCLCreate doesn't bug out and not assign KCL codes
- The names of the KCL Codes are more descriptive
- NeoKCLCreate has KCL presets for common setups (like Grass, Lava, Ice, etc.)
- When creating your model, you must make sure you triangulate it!
- Export it in the Wavefront Obj (.obj) file format
- In NeoKCLCreate, use the File>New ([CTRL]+[N]) and load the obj.
- Setup the collision codes for each material. (The presets can be found in Edit>Presets or by pressing [CTRL]+[P])
- When all materials have the settings you want, Save the new KCL (File>Save/File>Save As, or [CTRL]+[S]/[CTRL]+[SHIFT]+[S]).
It is important to note that doing the normal save function will create the KCL/PA files under the same name as the input obj file. Use Save As to specify a different name. - Wait for the KCL/PA to be created. Depending on the size of your model, this might take a moment. (The title of the window will show a %)
- You're done! Both a KCL and PA file have been created.
- Open the KCL with NeoKCLCreate.
Note that there must be a matching PA file in order to do this. MyCollision.kcl must have MyCollision.pa - Select File>Export ([CTRL]+[E])
- Wait for the KCL to be exported
- You're done! The KCL has been converted to a Wavefront Obj (.obj) file format.