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Go from World 1 to World 2 and back from the worldmap, with a boat #43

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Go from World 1 to World 2 and back from the worldmap, with a boat #43

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pelya
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@pelya pelya commented Aug 8, 2016

Boat won't move, but at least there's a screen fadeout
This patch requires another patch merged: SuperTux/supertux#532

@Karkus476
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@pelya Although we may choose to merge SuperTux/supertux#532 (for addons etc.), it is unlikely we will merge this soon, as decisions are still being made as to whether we will have all worldmaps together as one, or keep them separate.

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pelya commented Aug 8, 2016

I got the impression from the Milestone 3 design document, that SuperTux
was going to have several worlds as the 'main' game, with linear
progression between them.

For me that means going from world to world without opening Addons menu,
and that's what most users will expect from the game.

Addons menu itself is fine, but Forest World is supposed to be in the main
campaign, and currently you can only open it from Addons menu, with no
indication which world should be played first.

On Aug 8, 2016 11:48 PM, "Karkus476" notifications@github.com wrote:

@pelya https://github.com/pelya Although we may choose to merge
SuperTux/supertux#532 SuperTux/supertux#532
(for addons etc.), it is unlikely we will merge this soon, as decisions are
still being made as to whether we will have all worldmaps together as one,
or keep them separate.


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@Karkus476
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@pelya Yes, but we intend to put all the worlds in the same worldmap. Currently, the forest worldmap is work in progress, not "world 2", so we cannot merge. When it IS ready, we will create a single worldmap holding both worlds. Do not worry, the change will not involve going to the Contrib Levels menu, but we must wait till the forest world is ready.

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pelya commented Aug 8, 2016

Okay, that makes sense.

How will you handle different tile sets ?Can you have both 'ice' and
'forest' tileset on the same worldmap?

Also, what about keys? World 1 does not use keys at all, World 2 has five
of them, with permanent UI in the worldmap screen.

On Aug 9, 2016 12:05 AM, "Karkus476" notifications@github.com wrote:

@pelya https://github.com/pelya Yes, but we intend to put all the
worlds in the same worldmap. Currently, the forest worldmap is work in
progress, not "world 2", so we cannot merge. When it IS ready, we will
create a single worldmap holding both worlds. Do not worry, the change will
not involve going to the Contrib Levels menu, but we must wait till the
forest world is ready.


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@maxteufel
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How will you handle different tile sets ?Can you have both 'ice' and 'forest' tileset on the same worldmap?

Right now, the newer ice tileset (the one with the mountains and the ice cover on water) is separate from the tileset with the forest tiles but we plan to merge them (#27) so the tiles can be used together.

Also, what about keys? World 1 does not use keys at all, World 2 has five of them, with permanent UI in the worldmap screen.

Keys will be replaced by a general (partly scripted) API that allows storage of power-ups, and items in general. Some of these items will be collectable items (similar to keys) that can be used to unlock more levels. See SuperTux/supertux#473 and SuperTux/supertux#530 for the relevant issues (they're currently being worked on).

Apparently, chaging the world is already possible by writing to the state.world variable from squirrel scripts (see 50afd7e), not sure if this new thing is a good or a bad idea.

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