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Editor: add property for max amount of badguys dispensed #792

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Ordoviz opened this issue Mar 24, 2018 · 3 comments
Closed

Editor: add property for max amount of badguys dispensed #792

Ordoviz opened this issue Mar 24, 2018 · 3 comments
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involves:functionality status:needs-discussion Team member and developers need to discuss of decisions type:idea

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@Ordoviz
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Ordoviz commented Mar 24, 2018

I think it would be very useful to have an option to define the max amount of dispensed badguys that can exist at the same time.
For example: You want to give the player a bomb from a dispenser but you don’t want to overwhelm the player with too many bombs. So the player can use the bomb to destroy some blocks etc. and then go back to the dispenser and grab another bomb that only will get dispensed if there isn’t another bomb alive. In this case the max amount is 1.

We could implement this by adding a property to the dispensers:
https://forum.freegamedev.net/download/file.php?id=10851

That feature could also prevent this from happening:
https://forum.freegamedev.net/download/file.php?id=10852

@tobbi tobbi added type:idea involves:functionality status:needs-discussion Team member and developers need to discuss of decisions labels Mar 24, 2018
@165your4
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By the same note, it'd be really nice if you could turn Dispensers on/off using scripting. Maybe that deserves its own issue though...

@tobbi
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tobbi commented Mar 27, 2018

Yes, please.

@maxteufel
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To update this to the last state of our team discussion: this will, if implemented, be not that easy as it sounds. We will need to have the dispensers track whatever badguys they launch (to see whether they're dead or alive). Right now, we don't even have any facility to refer to badguys, i.e. all badguys appear the 'same' to the game.

@tobbi tobbi closed this as completed in 9cac467 May 30, 2018
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