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> **Note:** Demo recording is of limited value as it depends not just | ||
> on using the exact same version of the game, but even the compile | ||
> options and platform can matter. Use of video recordings should be | ||
> the prefered way to report issues. | ||
When you find a bug which has steps that are difficult to explain, you | ||
can save the development team lots of time trying to repeat your bug by | ||
recording your gameplay. | ||
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How it works | ||
------------- | ||
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When you record your gameplay, you record the keypresses you made during | ||
gameplay into a text file. This can then be run by someone who needs | ||
more information about your bug. | ||
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How to do record | ||
------------------ | ||
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You need to be able to use the command line. | ||
Open the command line, and run SuperTux with these arguments | ||
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supertux2 <level file> --record-demo <demo_filename>.txt | ||
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``<demo_filename>`` should be a path on your computer where you wish to save the demo recording. | ||
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**Note: You have no obligation to use the extension .txt, but this | ||
means you can easily just drag it into the GitHub comment box** | ||
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How to play recordings | ||
---------------------- | ||
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Then, after recording your bug in action, test it out using | ||
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supertux2 <level file> --play-demo <demo filename>.txt | ||
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Uploading to GitHub | ||
------------------- | ||
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Finally, drag the demo file into your issue report | ||
Also drag in the level used to record the gameplay (rename to | ||
``issueXYZ.stl.txt`` as GitHub is okay with .txt), | ||
or name it if it exists in an addon or is included already in the game. |
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