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fixed possible crash
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SushiTee committed Aug 1, 2011
1 parent fe4bdf3 commit c8c2211
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Showing 2 changed files with 8 additions and 0 deletions.
4 changes: 4 additions & 0 deletions src/game/collision.cpp
Expand Up @@ -24,6 +24,10 @@ CCollision::CCollision()

void CCollision::Init(class CLayers *pLayers)
{
// reset race specific pointers
m_pTele = 0;
m_pSpeedup = 0;

m_pLayers = pLayers;
m_Width = m_pLayers->GameLayer()->m_Width;
m_Height = m_pLayers->GameLayer()->m_Height;
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4 changes: 4 additions & 0 deletions src/game/layers.cpp
Expand Up @@ -17,6 +17,10 @@ CLayers::CLayers()

void CLayers::Init(class IKernel *pKernel)
{
// reset pointers to race specific layers
m_pTeleLayer = 0;
m_pSpeedupLayer = 0;

m_pMap = pKernel->RequestInterface<IMap>();
m_pMap->GetType(MAPITEMTYPE_GROUP, &m_GroupsStart, &m_GroupsNum);
m_pMap->GetType(MAPITEMTYPE_LAYER, &m_LayersStart, &m_LayersNum);
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