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SvenFrankson edited this page Nov 12, 2015
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- Generate 3D noise using trilinear interpolation on cubic chuncks.
- Create Planet shaped as "Subdivided Cube".
- Generate Mesh with seamless borders beetween squares.
- Subdivide each Mesh at runtime according to viewpoint distance.
- World contraction at runtime to adjust the wideness of a whole stellar system with the limited size of a gaming area.
- Hacked physic managing all scale differences (Planet -> SpaceShip -> Player).
- Spherical gravity physic.
- Autopilot mode to get MotherShip into Orbit.
- AirCraft controler.