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MapCfg.cpp
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MapCfg.cpp
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#include "config.h"
#include "MapCfg.h"
#include "BotCfg.h"
#include "SavedGame.h"
#include "stormlib/StormLib.h"
#include "common/File.h"
#include "common/Log.h"
#include "common/Stream.h"
#include "crypto/CRC32.h"
namespace HostBot
{
inline uint rol(uint v, uint n)
{
return (v >> (32-n)) | (v << n);
}
MapCfg::MapCfg( const char * alias, const char * filePath, const char * fakePath, uint minStartCount, bool defRef )
{
_loadedChecksum = 0;
_savedGame = false;
_minStartCount = minStartCount;
_path = filePath;
Load();
_alias = alias;
_fakepath = fakePath;
_defaultReferee = defRef;
}
MapCfg::MapCfg( const char * savedFilename )
{
_savedGame = true;
SavedGame sg;
sg.Load(savedFilename);
MapCfg::Pointer ptr = MapCfgPool::GetSingleton().FindByPath(sg.GetMapName());
if(ptr.get() == NULL)
{
throw;
}
_path = ptr->_path;
_fakepath = sg.GetMapName();
_mapCRC = ptr->_mapCRC;
_mapHash = ptr->_mapHash;
_mapSize = ptr->_mapSize;
memcpy(_shaHash, ptr->_shaHash, 20);
_rawWidth = ptr->_rawWidth;
_rawHeight = ptr->_rawHeight;
_loadedChecksum = sg.GetStageChecksum();
_slots = sg.GetSlots();
_stats = sg.GetStats();
_selectMode = sg.GetSelectMode();
_numPlayers = 0;
_rawNumPlayers = 0;
size_t c = _slots.size();
for(size_t i = 0; i < c; ++ i)
{
if(_slots[i].GetTeam() < 12)
++ _numPlayers;
if(_slots[i].GetSlotStatus() == GameSlot::SLOTSTATUS_OCCUPIED)
++ _rawNumPlayers;
}
_minStartCount = _rawNumPlayers;
}
void MapCfg::Load()
{
HANDLE mpq;
Common::FileStream fs;
if(!fs.Open(_path.c_str()))
throw;
_mapSize = (uint)fs.Size();
_data.resize(_mapSize);
fs.Read(&_data[0], _mapSize);
fs.Close();
Crypto::CRC32 crc32;
_mapCRC = crc32.CalcData(&_data[0], _mapSize);
_crclist.clear();
for(size_t pos = 0; pos < _mapSize; pos += 1442)
{
size_t sz = 1442;
if(pos + 1442 > _mapSize)
sz = _mapSize - pos;
_crclist.push_back(crc32.CalcData(&_data[pos], sz));
}
LOG_DEBUG(("%d %08X", _mapSize, _mapCRC));
if(!SFileOpenArchive(_path.c_str(), 0, 0, &mpq))
throw;
uint h;
Crypto::SHA1Context sha1;
Crypto::SHA1Reset(&sha1);
if(!script_hash(mpq, &h, &sha1))
{
SFileCloseArchive(mpq);
throw;
}
static const char * hash_fn[] =
{
"war3map.w3e",
"war3map.wpm",
"war3map.doo",
"war3map.w3u",
"war3map.w3b",
"war3map.w3d",
"war3map.w3a",
"war3map.w3q"
};
for(int i = 0; i < 8; i ++)
{
uint hh;
if(do_hash(mpq, hash_fn[i], &hh, &sha1))
{
h = rol(h ^ hh, 3);
}
}
_mapHash = h;
Crypto::SHA1Result(&sha1, _shaHash);
LOG_DEBUG(("%08X", _mapHash));
LOG_DEBUG((_shaHash, 20));
read_info(mpq);
SFileCloseArchive(mpq);
}
uint MapCfg::do_hash(std::vector<byte>& buf, Crypto::SHA1Context * context)
{
byte * buf_ = &buf[0];
uint size = (uint)buf.size();
Crypto::SHA1Input(context, buf_, size);
uint z = size >> 2;
uint r = 0;
for(uint i = 0; i < z; ++ i)
{
r ^= *(unsigned int *)buf_;
r = rol(r, 3);
buf_ += 4;
}
uint pad = size & 3;
for(uint i = 0; i < pad; ++ i)
{
r ^= (unsigned int)*buf_;
r = rol(r, 3);
buf_ ++;
}
return r;
}
bool MapCfg::do_hash(HANDLE hmpq, const char * filename, uint * hash, Crypto::SHA1Context * context, bool fromFile)
{
*hash = 0;
HANDLE hf;
std::vector<byte> buf;
if(fromFile)
{
Common::FileStream fs;
LOG_DEBUG(("Reading %s", (botCfg.ScriptPath() + filename).c_str()));
if(!fs.Open(botCfg.ScriptPath() + filename))
return false;
uint size = (uint)fs.Size();
buf.resize(size);
fs.Read(&buf[0], size);
LOG_DEBUG(("%d", size));
fs.Close();
}
else
{
if(!SFileOpenFileEx(hmpq, filename, 0, &hf))
return false;
uint size = SFileGetFileSize(hf, NULL);
if(size == 0)
{
return true;
}
buf.resize(size);
DWORD rd;
SFileReadFile(hf, &buf[0], size, &rd, NULL);
SFileCloseFile(hf);
}
*hash = do_hash(buf, context);
return true;
}
bool MapCfg::script_hash(HANDLE hmpq, uint * hash, Crypto::SHA1Context * context)
{
*hash = 0;
uint h1 = 0, h2 = 0, h3 = 0;
if(!do_hash(hmpq, "scripts\\common.j", &h1, context, false) && !do_hash(hmpq, "common.j", &h1, context, true))
return false;
if(!do_hash(hmpq, "scripts\\blizzard.j", &h2, context, false) && !do_hash(hmpq, "blizzard.j", &h2, context, true))
return false;
SHA1Input(context, (unsigned char *)"\x9E\x37\xF1\x03", 4);
if(!do_hash(hmpq, "war3map.j", &h3, context) && !do_hash(hmpq, "scripts\\war3map.j", &h3, context))
return false;
*hash = rol(rol(rol(h1 ^ h2, 3) ^ 0x3F1379E, 3) ^ h3, 3);
return true;
}
bool MapCfg::read_info( HANDLE hmpq )
{
HANDLE hf;
if( !SFileOpenFileEx( hmpq, "war3map.w3i", 0, &hf ) )
return false;
uint size = SFileGetFileSize( hf, NULL );
if( size == 0 || size == (uint)-1 )
{
SFileCloseFile(hf);
return false;
}
std::vector<byte> buf;
buf.resize(size);
DWORD rd;
if( !SFileReadFile( hf, &buf[0], size, &rd, NULL ) )
{
SFileCloseFile(hf);
return false;
}
Common::Stream st(buf);
uint format;
st>>format;
if( format == 18 || format == 25 )
{
st += 4; // number of saves
st += 4; // editor version
std::string garbage;
st>>garbage; // map name
st>>garbage; // map author
st>>garbage; // map description
st>>garbage; // players recommended
st += 32; // camera bounds
st += 16; // camera bounds complements
st >> _rawWidth >> _rawHeight >> _rawFlags; // map width, height, flags
st += 1; // map main ground type
st += 4; // campaign background number
if( format == 25 )
st>>garbage; // path of custom loading screen model
st>>garbage; // map loading screen text
st>>garbage; // map loading screen title
st>>garbage; // map loading screen subtitle
if( format == 18 )
st += 4; // map loading screen number
else
{
st += 4; // used game data set
st>>garbage; // prologue screen path
}
st>>garbage; // prologue screen text
st>>garbage; // prologue screen title
st>>garbage; // prologue screen subtitle
if( format == 25 )
{
st += 4; // uses terrain fog
st += 4; // fog start z height
st += 4; // fog end z height
st += 4; // fog density
st += 1; // fog red value
st += 1; // fog green value
st += 1; // fog blue value
st += 1; // fog alpha value
st += 4; // global weather id
st>>garbage; // custom sound environment
st += 1; // tileset id of the used custom light environment
st += 1; // custom water tinting red value
st += 1; // custom water tinting green value
st += 1; // custom water tinting blue value
st += 1; // custom water tinting alpha value
}
st>>_rawNumPlayers; // number of players
_numPlayers = 0;
for( uint i = 0; i < _rawNumPlayers; i++ )
{
GameSlot Slot( 0, 255, GameSlot::SLOTSTATUS_OPEN, 0, 0, 1, GameSlot::SLOTRACE_RANDOM );
uint Color;
uint Status;
uint Race;
st>>Color; // Color
Slot.SetColor( Color );
st>>Status; // status
if( Status == 1 )
{
Slot.SetSlotStatus( GameSlot::SLOTSTATUS_OPEN );
++ _numPlayers;
}
else if( Status == 2 )
{
Slot.SetSlotStatus( GameSlot::SLOTSTATUS_OCCUPIED );
Slot.SetComputer( 1 );
Slot.SetComputerType( GameSlot::SLOTCOMP_NORMAL );
++ _numPlayers;
}
else
{
Slot.SetSlotStatus( GameSlot::SLOTSTATUS_CLOSED );
}
st>>Race; // race
if( Race == 1 )
Slot.SetRace( GameSlot::SLOTRACE_HUMAN );
else if( Race == 2 )
Slot.SetRace( GameSlot::SLOTRACE_ORC );
else if( Race == 3 )
Slot.SetRace( GameSlot::SLOTRACE_UNDEAD );
else if( Race == 4 )
Slot.SetRace( GameSlot::SLOTRACE_NIGHTELF );
else
Slot.SetRace( GameSlot::SLOTRACE_RANDOM );
st += 4; // fixed start position
st>>garbage; // player name
st += 4; // start position x
st += 4; // start position y
st += 4; // ally low priorities
st += 4; // ally high priorities
if( Slot.GetSlotStatus( ) != GameSlot::SLOTSTATUS_CLOSED )
_slots.push_back( Slot );
}
st>>_rawNumTeams; // number of teams
for( uint i = 0; i < _rawNumTeams; i++ )
{
uint Flags;
uint PlayerMask;
st>>Flags; // flags
st>>PlayerMask; // player mask
for( unsigned char j = 0; j < 12; j++ )
{
if( PlayerMask & 1 )
{
for( std::vector<GameSlot>::iterator k = _slots.begin( ); k != _slots.end( ); ++ k )
{
if( (*k).GetColor( ) == j )
(*k).SetTeam( i );
}
}
PlayerMask >>= 1;
}
st>>garbage; // team name
}
LOG_DEBUG(( "map width = %u", _rawWidth ));
LOG_DEBUG(( "map height = %u", _rawHeight ));
LOG_DEBUG(( " map num of players = %u/%u", _numPlayers, _rawNumPlayers ));
_numTeams = _rawNumTeams;
LOG_DEBUG(( " map num of teams = %u", _numTeams ));
uint SlotNum = 1;
for( std::vector<GameSlot>::iterator i = _slots.begin( ); i != _slots.end( ); ++ i )
{
LOG_DEBUG(( "map slot %d =", SlotNum ));
std::vector<byte> r = (*i).GetArray( );
LOG_DEBUG((&r[0], r.size()));
SlotNum++;
}
if( _rawFlags & 4 )
{
LOG_DEBUG(( "[MAP] found melee map, initializing slots" ));
// give each slot a different team and set the race to random
byte Team = 0;
for( std::vector<GameSlot>::iterator i = _slots.begin( ); i != _slots.end( ); ++ i )
{
(*i).SetTeam( Team ++ );
(*i).SetRace( GameSlot::SLOTRACE_RANDOM );
}
}
}
SFileCloseFile(hf);
return true;
}
void MapCfgPool::Add( MapCfg::Pointer cfg )
{
_cfgList.push_back(cfg);
}
size_t MapCfgPool::GetCount()
{
return _cfgList.size();
}
MapCfg::Pointer MapCfgPool::operator[]( size_t idx )
{
if(idx < _cfgList.size())
return _cfgList[idx];
return MapCfg::Pointer();
}
MapCfg::Pointer MapCfgPool::operator[]( std::string name )
{
size_t c = _cfgList.size();
for(size_t i = 0; i < c; ++ i)
{
if(_STR.strcmpi(name.c_str(), _cfgList[i]->GetAlias().c_str()) == 0)
return _cfgList[i];
}
return (*this)[atoi(name.c_str()) - 1];
}
MapCfg::Pointer MapCfgPool::FindByPath( std::string name )
{
size_t c = _cfgList.size();
for(size_t i = 0; i < c; ++ i)
{
if(_STR.strcmpi(name.c_str(), _cfgList[i]->GetFakePath().c_str()) == 0 || _STR.strcmpi(name.c_str(), _cfgList[i]->GetPath().c_str()) == 0)
return _cfgList[i];
}
return MapCfg::Pointer();
}
}