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Utilities.cpp
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Utilities.cpp
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#include <iostream>
#include <string>
#include <SFML/Graphics.hpp>
#include <utility>
#include <map>
#include "Utilities.hpp"
/////////////////////////// OSERWATOR
void Observer::SawSomething(ObjectTypes moj,ObjectTypes obcy)
{
if((moj==ObjectTypes::End)&&(obcy==ObjectTypes::Hero))
{
Detection=1;
stan=GameMechanisms::Win;
}
if((moj==ObjectTypes::Dolar)&&(obcy==ObjectTypes::Hero))
{
Detection=1;
stan=GameMechanisms::GetACoin;
}
if(((moj==ObjectTypes::BWEnemy)||(moj==ObjectTypes::BFEnemy)||(moj==ObjectTypes::Bomba))&&(obcy==ObjectTypes::Hero))
{
Detection=1;
stan=GameMechanisms::WalkiIntoEnemy;
}
//std::cout<<WasSomethingObserved()<<"g\n";
}
////////////// Texture
TextureHolder::TextureHolder()
{
LoadFromFile(ObjectTypes::GroundFloor,"dirt.jpg");
LoadFromFile(ObjectTypes::Hero,"player1.jpg");
LoadFromFile(ObjectTypes::End,"endingPoint.jpg");
LoadFromFile(ObjectTypes::Bomba,"bomb.jpg");
LoadFromFile(ObjectTypes::Platforma,"steel.jpg");
LoadFromFile(ObjectTypes::Dolar,"coin.jpg");
LoadFromFile(ObjectTypes::BFEnemy,"BFEnemy.jpg");
LoadFromFile(ObjectTypes::BWEnemy,"BWEnemy.jpg");
}
void TextureHolder::LoadFromFile(ObjectTypes przyporzadkowanie,std::string&& pathname)
{
std::unique_ptr<sf::Texture> wsk (new sf::Texture);
if(!wsk->loadFromFile(pathname))
{
std::cerr<<"Blad we wczytywaniu tekstury z pliku\n";
exit(EXIT_FAILURE);
}
mapka.insert(std::make_pair(przyporzadkowanie,std::move(wsk)));
}
sf::Texture& TextureHolder::GetTexture(ObjectTypes rodzaj)
{
auto znalezione=mapka.find(rodzaj);
if(znalezione==mapka.end())
{
std::cerr<<"Nie znaleziono tekstury "<<rodzaj<<std::endl;
exit(EXIT_FAILURE);
}
return *znalezione->second;
}