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A better version of the Module System, with object-oriented syntax, better structure, faster compilation and less annoyances.
Swyter/swysdk
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__________________________________ / __ ___ ___ __ \ V 1.152 \ \__ \ \ \ \__\ \__ \ \ \/__ \ \ __\ \ _\ _\ ___\ __\ \__/ \ \ \ \__________________________________/ [the enhancement you were waiting for] | Created by Swyter -- based on the Mount&Blade: Warband Module System | For getting documentation and the latest version of the module system check out: | <www.taleworlds.com/mb_module_system.html> _ABOUT__________ I've tried to make the msys maintainable, easier to get used to and less cluttered. The structure and file name convention has been changed into something more intuitive. All the headers, ID, and process files goes in their own separate folders. The module_* files now they are prefixed and grouped by a meaningful tag. _config —AGENT agent_animations agent_items agent_list agent_skins —SCENE scene_list scene_missiontemplates scene_props —MAP map_icons map_parties map_partytemplates —GAME game_constants game_factions game_music game_postfx game_particlesystems game_scripts game_simpletriggers game_sounds game_strings game_tableaumaterials game_triggers game_variables —UI ui_dialogs ui_infopages ui_menus ui_meshes ui_presentations ui_quests ui_skills _CONVERSION_TABLE______ Just put here for quick reference, the nomenclature is very similar: module_animations —> agent_animations module_constants —> game_constants module_dialogs —> ui_dialogs module_factions —> game_factions module_game_menus —> ui_menus module_info —> _config module_info_pages —> ui_info_pages module_items —> agent_items module_map_icons —> map_icons module_meshes —> ui_meshes module_mission_templates —> scene_missiontemplates module_music —> game_music module_particle_systems —> game_particlesystems module_parties —> map_parties module_party_templates —> map_partytemplates module_postfx —> game_postfx module_presentations —> ui_presentations module_quests —> ui_quests module_scenes —> scene_list module_scene_props —> scene_props module_scripts —> game_scripts module_simple_triggers —> game_simpletriggers module_skills —> ui_skills module_skins —> agent_skins module_sounds —> game_sounds module_strings —> game_strings module_tableau_materials —> game_tableaumaterials module_triggers —> game_triggers module_troops —> agent_list module_variables —> game_variables Notepad++, Notepad2, Gedit, Geany, Sublime Text 2 or a similar code editor is recommended. A Python interpreter, and a standalone, much faster full-featured compiler named ModuleSystem++ are included.
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A better version of the Module System, with object-oriented syntax, better structure, faster compilation and less annoyances.
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