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Codenames Spymaster AI

This is a algorithm that is capable of playing the spymaster role in a game of codenames. It takes user data and outputs the hint that will yield the best result

Installation

Download this repository
Install all of the packages required
Download the pretrained Word2Vec model

Usage

Set the solver on line 25 to either wiki or word2vec

#Solving method, either wiki or word2Vec
solvingMethod = 'word2Vec'

Run the codenames.py program When it asks for it, enter the data about the game (example below)

_______________________________
-----Starting Codenames AI-----        
===============================        
Starting New Game--------------        
Enter your team color [red] or [blue]: red
Enter the red words, seperated by commas [a,b,c]: chair,table,bench
Enter the blue words, seperated by commas [a,b,c]: car,dog,rabbit
Enter the neutral words, seperated by commas [a,b,c]: apple,banana,pear
Enter the black word [a]: piano

Once the program initializes the map(this may take awhile if using wikipedia), you can choose decisions to make:
gg : Returns the best decision given the current game state
fs : Returns the best decision given current and future game states (may take awhile to compute)
rm word : Removes the given "word" from the game
add word team : Adds a given "word" to a specific team. You cannot add words that were not in the originally calculated map

The game will end once one of the the teams is out of words.

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