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disable CLR on luaglue.cpp
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this should work around Lua numbers being casted to floats when the N64
core is loaded.

note that the included lua51.dll has yet to be rebuilt.
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notwa committed Dec 16, 2015
1 parent a281a18 commit 23caf74
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion LuaInterface/Lua/src/lua514.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -204,7 +204,11 @@
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</ExceptionHandling>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExceptionHandling>
</ClCompile>
<ClCompile Include="luaglue.cpp" />
<ClCompile Include="luaglue.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</CompileAsManaged>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="lapi.h" />
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