Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SNES Hires / Laced modes Jumpy #346

Closed
GoogleCodeExporter opened this issue Jun 22, 2015 · 3 comments
Closed

SNES Hires / Laced modes Jumpy #346

GoogleCodeExporter opened this issue Jun 22, 2015 · 3 comments
Assignees
Labels
Core: BSNES Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) core

Comments

@GoogleCodeExporter
Copy link

What steps will reproduce the problem?
1. Load Power Drive
2. Watch Intro
3. or play for a bit and view car repair screen.

What is the expected output? What do you see instead?
I expect to see a steady image.  Instead these hires (laced?) screens are 
jumpy.  The effect can be seen on 

What version of the product are you using? On what operating system?
Bizhawk SVN8515.  I have tried Bsnes and Higan emulators and they seem to 
display ok although I can tell if they are opening a hires mode as it does not 
switch between lowres and hires modes. (I am using double low res mode in 
bizhawk)

Please provide any additional information below.
I have tried Bsnes and Higan emulators and they seem to display ok although I 
can tell if they are opening a hires mode as it does not switch between lowres 
and hires modes. (I am using double low res mode in bizhawk). The effect can 
also be seen in the game Syvalion as hires is used for the dialogue sections.

https://www.youtube.com/watch?v=uzWuq8zs4ZU&feature=youtu.be

I have attached a video where you can see the effect in action.  You will need 
to select 50 fps mode in youtube options to see it.

Maybe it is supposed to be this way, I don't know which is why I have posted 
here and hope I am not wasting anyone's time with this.


Original issue reported on code.google.com by MThompso...@gmail.com on 17 Dec 2014 at 2:19

@GoogleCodeExporter
Copy link
Author

maybe we're not handling interlacing correctly and we're supposed to be 
deinterlacing. 

Original comment by zero...@zeromus.org on 18 Dec 2014 at 6:53

  • Changed state: Accepted

@GoogleCodeExporter
Copy link
Author

Not sure if this this a defect or an enhancement.  Considering it a defect due 
to improper behavior.

Original comment by hegyak on 14 Jan 2015 at 3:41

  • Added labels: Core-BSNES, Type-Defect

@GoogleCodeExporter GoogleCodeExporter added Type-Defect Core: BSNES Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) core labels Jun 22, 2015
@zeromus zeromus self-assigned this Aug 31, 2015
@zeromus
Copy link
Contributor

zeromus commented Oct 18, 2015

fixed by 1e67943

@zeromus zeromus closed this as completed Oct 18, 2015
@YoshiRulz YoshiRulz added Enhancement For feature requests or possible improvements and removed Enhancement For feature requests or possible improvements labels Feb 7, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Core: BSNES Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) core
Projects
None yet
Development

No branches or pull requests

3 participants