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Most of FCEUX filters requires keep "hardware acceleration" enabled for best-looking (especially if you're use TV-aspect ratio).
Win32-build does hardware blitter (linear interpolation) via DirectDraw instead of D3D.
Recent Nvidia video drivers doesn't have DirectDraw hardware blitting support since Windows 7,
but intel GMA/HD graphics does. Linear interpolation works even on Windows 10 here.
Old emulators and DirectDraw hardware blitter:
narzoul/DDrawCompat#104
Most of FCEUX filters requires keep "hardware acceleration" enabled for best-looking (especially if you're use TV-aspect ratio).
Win32-build does hardware blitter (linear interpolation) via DirectDraw instead of D3D.
Recent Nvidia video drivers doesn't have DirectDraw hardware blitting support since Windows 7,
but intel GMA/HD graphics does. Linear interpolation works even on Windows 10 here.
This is an old issue, and Nvidia don't want to fix it yet:
https://www.nvidia.com/en-us/geforce/forums/discover/33537/pixalisation-with-directdraw-blt-under-vista-pixel-replication-instead-interpolation/
Feature request: add the global software linear filter to win32 build that can be mixed with other filters.
intel (DirectDraw linear interpolation works correctly):
![intel](https://user-images.githubusercontent.com/13199529/120930671-fc2d1700-c6f6-11eb-8784-a7a334c2b5d3.png)
nvidia (DirectDraw linear interpolation doesn't work):
![nvidia](https://user-images.githubusercontent.com/13199529/120930687-064f1580-c6f7-11eb-90b0-1bd2cda9d050.png)
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