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[win32] Software linear filtering #364

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eugene-s-nesdev opened this issue Jun 6, 2021 · 1 comment
Open

[win32] Software linear filtering #364

eugene-s-nesdev opened this issue Jun 6, 2021 · 1 comment

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@eugene-s-nesdev
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eugene-s-nesdev commented Jun 6, 2021

Old emulators and DirectDraw hardware blitter:
narzoul/DDrawCompat#104

Most of FCEUX filters requires keep "hardware acceleration" enabled for best-looking (especially if you're use TV-aspect ratio).
Win32-build does hardware blitter (linear interpolation) via DirectDraw instead of D3D.

Recent Nvidia video drivers doesn't have DirectDraw hardware blitting support since Windows 7,
but intel GMA/HD graphics does. Linear interpolation works even on Windows 10 here.

This is an old issue, and Nvidia don't want to fix it yet:
https://www.nvidia.com/en-us/geforce/forums/discover/33537/pixalisation-with-directdraw-blt-under-vista-pixel-replication-instead-interpolation/

Feature request: add the global software linear filter to win32 build that can be mixed with other filters.

intel (DirectDraw linear interpolation works correctly):
intel

nvidia (DirectDraw linear interpolation doesn't work):
nvidia

@eugene-s-nesdev
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Respect to narzoul, DDrawCompat developer:

greet

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