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Blips that are generated are now saved to a file, this file is then exposed to the web and can be gotten by HTTP requets. closes #5
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--[[ | ||
LiveMap - A LiveMap for FiveM servers | ||
Copyright (C) 2017 Jordan Dalton | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program in the file "LICENSE". If not, see <http://www.gnu.org/licenses/>. | ||
]] | ||
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--[[ | ||
Blips!!! | ||
This file should expose the "blips.json" file to that sexy new http handler | ||
]] | ||
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RegisterServerEvent("livemap:blipsGenerated") | ||
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local cache = {} | ||
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-- Set this to the player who did the "blips generate" command. Should stop | ||
-- randomers triggering the event :) | ||
local playerWhoGeneratedBlips = nil | ||
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function cacheIsEmpty() | ||
for _, _ in pairs(cache) do | ||
return false | ||
end | ||
return true | ||
end | ||
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function sendBlips(res) | ||
if not cacheIsEmpty() then | ||
res.send(json.encode(cache)) | ||
return | ||
else | ||
-- Send cached blips | ||
local blipFile = GetConvar("blip_file", "server/blips.json") | ||
local blipData = LoadResourceFile(GetCurrentResourceName(), blipFile) | ||
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if not blipData then | ||
print("LIVE MAP ERROR: No blip file... Have you generated them yet?") | ||
res.send(json.encode({ error = "no blips found" }) ) | ||
return | ||
end | ||
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cache = json.decode(blipData) | ||
res.send(blipData) | ||
end | ||
end | ||
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function saveBlips(blipTable) | ||
local blipFile = GetConvar("blip_file", "server/blips.json") | ||
local saved = SaveResourceFile(GetCurrentResourceName(), blipFile, json.encode(blipTable, {indent = true}), -1) | ||
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if not saved then | ||
print("LiveMap couldn't save the blips to file.. Maybe the directory isn't writable?") | ||
end | ||
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end | ||
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AddEventHandler("livemap:blipsGenerated", function(blipTable) | ||
local id = GetPlayerIdentifier(source, 0) | ||
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if playerWhoGeneratedBlips == nil or playerWhoGeneratedBlips ~= id then | ||
print("playerWhoGeneratedBlips was incorrect.. Maybe \"" .. id .. "\" triggered the event themselves?\nEither way, I'm not doing it..") | ||
return | ||
end | ||
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saveBlips(blipTable) | ||
cache = blipTable | ||
end) | ||
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RegisterCommand("blips", function(source, args, rawCommand) | ||
local playerId = GetPlayerIdentifier(source, 0) | ||
if args[1] == "generate" then | ||
print("Generating blips using the in-game native: Player " .. playerId .. " is generating (I hope you know them)") | ||
playerWhoGeneratedBlips = playerId | ||
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TriggerClientEvent("livemap:getBlipsFromClient", source) | ||
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return | ||
end | ||
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end, true) | ||
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--[[ | ||
Handle HTTP requests. Mainly used for getting the blips via ajax from the UI | ||
]] | ||
SetHttpHandler(function(req, res) | ||
local path = req.path | ||
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if path == "/blips" or path == "/blips.json" then | ||
return sendBlips(res) | ||
end | ||
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return res.send(json.encode({ | ||
error = "path \"" .. path .."\" not found" | ||
})) | ||
end) |
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