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fix 'onDisplayGameText' text data type
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THE-FYP committed Jul 1, 2017
1 parent 7841b59 commit 02b7d54
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion samp/events.lua
Expand Up @@ -107,7 +107,7 @@ INCOMING_RPCS[RPC.SETPLAYERTEAM] = {'onSetPlayerTeam', {playerId =
INCOMING_RPCS[RPC.PUTPLAYERINVEHICLE] = {'onPutPlayerInVehicle', {vehicleId = 'int16'}, {seatId = 'int8'}}
INCOMING_RPCS[RPC.REMOVEPLAYERFROMVEHICLE] = {'onRemovePlayerFromVehicle'}
INCOMING_RPCS[RPC.SETPLAYERCOLOR] = {'onSetPlayerColor', {playerId = 'int16'}, {color = 'int32'}}
INCOMING_RPCS[RPC.DISPLAYGAMETEXT] = {'onDisplayGameText', {style = 'int32'}, {time = 'int32'}, {text = 'string8'}}
INCOMING_RPCS[RPC.DISPLAYGAMETEXT] = {'onDisplayGameText', {style = 'int32'}, {time = 'int32'}, {text = 'string32'}}
INCOMING_RPCS[RPC.FORCECLASSSELECTION] = {'onForceClassSelection'}
INCOMING_RPCS[RPC.ATTACHOBJECTTOPLAYER] = {'onAttachObjectToPlayer', {objectId = 'int16'}, {playerId = 'int16'}, {offsets = 'vector3d'}, {rotation = 'vector3d'}}
-- menuId = 'int8', menuTitle = 'string256', x = 'float', y = 'float', twoColumns = 'bool32', columns = 'table', rows = 'table', menu = 'bool32'
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