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Merge pull request #87 from TML233/develop
v0.6.0
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,6 @@ | ||
if(!_ended){ | ||
alarm[0]=20; | ||
Fader_Fade(-1,1,18); | ||
BGM_Fade(5,0,18); | ||
BGM_SetVolume(5,0,18); | ||
_ended=true; | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
text="* DETERMINATION." |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
var proc=0; | ||
repeat(6){ | ||
var audio=BGM_GetID(proc); | ||
if(audio_exists(audio)){ | ||
var start=global._bgm_loop_start[proc]; | ||
var endt=global._bgm_loop_end[proc]; | ||
if(start>=0 && endt>=0){ | ||
var pos=audio_sound_get_track_position(audio); | ||
if(pos>=endt){ | ||
audio_sound_set_track_position(audio,start+(pos-endt)); | ||
} | ||
} | ||
} | ||
proc+=1; | ||
} | ||
return true; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
#macro ENGINE_VERSION "v0.5.1" | ||
#macro ENGINE_VERSION "v0.6.0" |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,10 @@ | ||
///@arg slot | ||
var SLOT=argument[0]; | ||
|
||
Flag_SetSaveSlot(SLOT); | ||
|
||
Flag_Load(FLAG_TYPE.STATIC); | ||
Flag_Load(FLAG_TYPE.DYNAMIC); | ||
Flag_Load(FLAG_TYPE.INFO); | ||
|
||
return true; |
4 changes: 2 additions & 2 deletions
4
...r_UpdateSaveInfo/Player_UpdateSaveInfo.yy → scripts/Player_Load/Player_Load.yy
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8 changes: 8 additions & 0 deletions
8
..._UpdateSaveInfo/Player_UpdateSaveInfo.gml → scripts/Player_Save/Player_Save.gml
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,13 @@ | ||
///@arg slot | ||
var SLOT=argument[0]; | ||
|
||
Flag_SetSaveSlot(SLOT); | ||
|
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Flag_Save(FLAG_TYPE.STATIC); | ||
Flag_Set(FLAG_TYPE.INFO,FLAG_INFO.LV,Flag_Get(FLAG_TYPE.STATIC,FLAG_STATIC.LV)); | ||
Flag_Set(FLAG_TYPE.INFO,FLAG_INFO.TIME,Flag_Get(FLAG_TYPE.STATIC,FLAG_STATIC.TIME)); | ||
Flag_Set(FLAG_TYPE.INFO,FLAG_INFO.ROOM,Flag_Get(FLAG_TYPE.STATIC,FLAG_STATIC.ROOM)); | ||
Flag_Set(FLAG_TYPE.INFO,FLAG_INFO.NAME,Flag_Get(FLAG_TYPE.STATIC,FLAG_STATIC.NAME)); | ||
Flag_Save(FLAG_TYPE.INFO); | ||
|
||
return true; |
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