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Releases: TMNFr33d0m/A3M-PMC-Simulator

A3M PMC Simulator Lite Version

14 Dec 20:54
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Mod Equivalency Update - Now "equal" to mod, minus anything that requires custom content exclusive to total modification version, namely, missions.

Removed: Leights Opfor Requirement / Support |
Changed: ALiVE Configuration |
Changed: ACE 3 Configuration |
Added: Support for Mods: USS Iowa, APEX Drakon |
Added: Aquatic Support in Store |
Added: Autonomous Support in Store |
Added: Company Arms Purchases Via Fleet Mgmt (Mods Supported Too) |
Added: Company Supply / Support Purchases (Via Fleet Mgmt) |
Added: Ace 3 updates to store content |
Added: T9 Facility Truck Deliveries |
Restructured: All code, client / server side dependent smart code, simply run as a mission, mission determines who runs what code! |
Added: Protected Asset Management Script |
Added: Sub_Scoring system on most missions. Make more money for better performance via bonuses! |
Fixed T9 Bug causing mission to not spawn the 2nd half at premise arrival.

A3M PMC Simulator

03 Sep 20:22
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A3M PMC Simulator Pre-release
Pre-release

Added: Notification Format Messages
Added: Full Manual in Briefing (Map Screen)
Removed: Docx. Version of Readme, to lower filesize.
Removed: MP FM Radio in HQ to lower filesize
Fixed: Glitch in VIP Escort mission that prevented "Follow Me" option from appearing.
Fixed: VIP Escort now spawns on marker and moves to player vs. appear on player's pos.
Fixed: Convoy Mission paid out wrong RP amount.
Fixed: Immediate De-spawn of Delivery Truck upon mission completion.
Fixed: Major glitch where purchased vehicles had free weapons and ammo in default inventory.
Fixed: Beautification of generated code (Stores)
Fixed: Misconfiguration in ALiVE DATA module causing player gear not to save.
Fixed: Leights OPFOR names changed AGAIN, updated classnames. Fixes Checkpoint Mission as well.
Changed: Checkpoint: Removed several sleeps in favor of waituntil scriptDone. Should improve performance and reliability.
Changed: Locality of all scripts, more utilization of server vs. client
Changed: Respawn Delay, from 30 - 15 seconds.
Changed: CorpseManager removed, handled by ALiVE
Fixed: Corpses despawn too fast
Removed: Force RotorLib for Pilots

A3M PMC Simulator

25 Aug 04:14
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I know I said I wasn't releasing another version in mission format, but low and behold, here is an updated version in mission format. Fixes some major bugs, and slides in a few updates from the upcoming mod conversion.
Changelog:

Fixed: AK Pricing to reflect U.S. NFA Tax Stamp / Overseas Shipping prices, and U.S. Weapon prices of AK models.

Changed: Adjusted pricing of SVD

Fixed: Broken locality of checkpoint mission execution causing mission to fail to deploy on dedicated servers.

Fixed: Intro Script for better presentation

Changed: Converted all images to .paa

Changed: Now defining mission predefines in new .sqf vs. common predefines, which is growing quite fat.

Removed: Scripting sitting in chairs (Now supported by ACE)

Added: Mod Support: SMA Specialist Military Arms

Added: Mod Support: HLC / Toadie2k MP5 pack

A3M PMC Simulator

16 Aug 16:11
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A3M PMC Simulator 0.3 has arrived! In this major release, we bring the AIRecruit platform, allowing a whole new level of tactical control as the team coordinator by hiring AI units to assist a small group, or even to complete some objectives themselves!

Additionally, the Email system has been fully realized, and looks / acts way better than it did. RP and payouts have been adjusted to more realistic numbers, and RP and Payout are now declared in email.

All stores have underwent a bit of a re-vamp, with the new “purchase” button being added, and acting as a failsafe prevent the “Accidental purchase” that could happen with the old double click to buy method.

For those that missed the reddit / steam only releases, the mode now supports a “persistent stash” function, allowing you to store your gear prior to disconnecting and retrieve it next time you log on. This persistent stash can be accessed at the delivery box in the Operations HQ, or at any Wildfire Protocol Safehouse.

The admin panel has underwent major changes as well, now supporting single player advances of any amount, promoting players to act as additional field commanders (Expires when player disconnects), one-way messaging and other small features.

ALiVE and ACE3 have been updated, supporting the latest awesome features!

This will be the FINAL release as a MISSION!! The next update you see, we will be converting to @A3M_PMCSimulator, adding custom objects, new missions, and much more!

A3M PMC Simulator

15 Aug 17:38
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A3M PMC Simulator Pre-release
Pre-release

Added: AIRecruit
Fixed: Intro Profile Message
Fixed: ALiVE Misconfiguration in civ
BTS: Reorganizing code, optimizations, Prep for Conversion to Mod Config

A3M PMC Simulator

08 Aug 04:20
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A3M PMC Simulator Pre-release
Pre-release

Fixed bag and Hat duplication glitch
Fixed Map to Inv Glitch.
Added "Purchase" button to all stores,
Fixed headgear duplication error,
Added check to make sure there is room for ammo / items,
Added better handling for gear in stash,
Fixed bug in resetIdent that caused no new ident in some cases.
Minor changes to ALiVE Configuration.

A3M PMC Simulator

01 Aug 15:43
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A3M PMC Simulator Pre-release
Pre-release

Greeting beloved Arma Community!!

A3M PMC Simulator 0.2.5 is here!!

In this release, we introduce the new admin panel, which now supports:
Listing all players in game, for the purpose of:

Advancing a customizable amount to an individual player
Deducting a customizable amount from an individual player
Incarcerating an individual player in the C-12 detention center!

Also, we introduce the "homepage" - a graphical representation of a browser, which allows you to "click links" to open the stores, admin panels, email system and more.

In this version we also add the PERSISTENT STASH!! FINALLY! A way to store your gear between disconnects and server restarts!!

Finally, last but definitely not least, ALiVE and ACE have been updated in the mission to support the latest features!

As always, this mode is a WIP, and is subject to bugs, unfinished shit, and generally frustrating behavior at times. I love bug reports! You can drop them to me right here on GitHub.

A3M PMC Simulator (No Mods Required)

01 Aug 19:01
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Pre-release

Greeting beloved Arma Community!!

A3M PMC Simulator 0.2.5 is here!!

In this release, we introduce the new admin panel, which now supports:
Listing all players in game, for the purpose of:

Advancing a customizable amount to an individual player
Deducting a customizable amount from an individual player
Incarcerating an individual player in the C-12 detention center!

Also, we introduce the "homepage" - a graphical representation of a browser, which allows you to "click links" to open the stores, admin panels, email system and more.

In this version we also add the PERSISTENT STASH!! FINALLY! A way to store your gear between disconnects and server restarts!!

Finally, last but definitely not least, ALiVE and ACE have been updated in the mission to support the latest features!

As always, this mode is a WIP, and is subject to bugs, unfinished shit, and generally frustrating behavior at times. I love bug reports! You can drop them to me right here on GitHub.

WIP Release - A3M PMC Simulator V 0.2.1 (NO MODS REQUIRED!!!)

25 May 17:08
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This version of PMC Simulator requires NO MODS! Vanilla all the way!

WIP Release - A3M PMC Simulator V 0.2

24 May 14:54
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Pre-release

Ticket #2 Fixes,
Added Uniform category to store, added RHS uniforms also [Store completed]
added RHS helicopters to fleet mgmt [Store Completed]
added dual layer medical slots (Medical Staff vs. Surgeon) - for ACE 3 advanced medical functions
Changed base char to NATO Rifleman unarmed.
Moved Initial respawn position into OPSG HQ.
Removed accidentally left AH-6 heli at Airbase