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Small application that showcases some terrain generation via a very simple flight simulator, for University Of Leeds HPG assignment 2.

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HPGA2TerrainRendering

Small application that showcases some terrain generation via a very simple flight simulator, for University Of Leeds HPG assignment 2.

Part 1

Basic terrain, read from a greyscaled image

Part 2

Flight sim with keyboard events, camera movement...

Part 3

Height fields in compute shader

Part 4

Binned terrain to avoid rendering the whole scene

Part 5

Texture effects to add visual effects: skybox(es), stratified clouds, terrain texturing (blend/use various terrains based on height), water surfaces (maybe with reflections, refractions, waves)

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Small application that showcases some terrain generation via a very simple flight simulator, for University Of Leeds HPG assignment 2.

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