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Release/v0.12.2b (#1238)
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TimGoll committed Dec 20, 2023
1 parent 3edf07d commit 5988942
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2 changes: 2 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,8 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel

## Unreleased

## [v0.12.2b](https://github.com/TTT-2/TTT2/tree/v0.12.2b) (2023-12-20)

### Added

- Added the beacon back into TTT2, an equipment that was disabled long ago in base TTT
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52 changes: 52 additions & 0 deletions gamemodes/terrortown/gamemode/client/cl_changes.lua
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Expand Up @@ -1751,6 +1751,58 @@ function CreateChanges()
]],
os.time({ year = 2023, month = 12, day = 12})
)

AddChange(
"TTT2 Base - v0.12.2b",
[[
<h2>Added</h2>
<ul>
<li>Added the beacon back into TTT2, an equipment that was disabled long ago in base TTT</li>
<ul>
<li>Can only be bought by policing roles</li>
<li>Creates a wallhack in a sphere around it, which is visible to everyone</li>
</ul>
<li>Added recognizable badge for builtin equipment and roles (by @EntranceJew)</li>
<ul>
<li>Buy Equipment menu has builtin indicators, replacing the (C) custom marker decorating a majority of equipment</li>
<li>F1 > Edit Equipment now has builtin indicators on equipment</li>
<li>Added tooltip to F1 > Edit Equipment menu with the equipment's class name.</li>
<li>F1 > Role Settings now has builtin indicators for roles</li>
<li>F1 > Edit Shops now has builtin indicators for roles</li>
</ul>
</ul>
<h2>Changed</h2>
<ul>
<li>Updated the Turkish localization file (by @NovaDiablox)</li>
<li>Radio can now only be picked up by placer</li>
<li>Radar now clears existing waypoints when removed or on changing role (by @EntranceJew)</li>
<li>Comboboxes can now handle numbers and strings as values</li>
<ul>
<li>Defaults work now with numbers</li>
<li>OnChange-Callback is called with the correct type for ConVars</li>
</ul>
</ul>
<h2>Fixed</h2>
<ul>
<li>Binoculars scan no longer gets interrupted when changing zoom level</li>
<li>Fixed missing water level icon breaking scoreboard</li>
<li>DNA Tester works now with more than one fingerprint on a weapon</li>
<li>TraitorButton config files should now actually work</li>
<li>Translation strings not rendering on detective's body search mode combobox</li>
<li>C4 defusal prompt now suggesting the right key</li>
<li>Disable to unscope from weapons without ironsights</li>
<li>Fixed typo preventing targetid from showing role icons correctly</li>
<li>Mitigated issue with CTakeDamageInfo becoming ephemeral outside their hook of origin</li>
<li>ttt_game_text can now properly send to "All except traitors", as described.</li>
<li>Fixed corpses not listing their kills</li>
<li>Comboboxes now show correct values for database driven entries</li>
<li>Database-Callbacks are now called with the correct valuetype</li>
</ul>
]],
os.time({ year = 2023, month = 12, day = 20})
)
---
-- run hook for other addons to add their changelog as well
-- @realm client
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2 changes: 1 addition & 1 deletion gamemodes/terrortown/gamemode/shared/sh_init.lua
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Expand Up @@ -5,7 +5,7 @@ GM.Name = "TTT2"
GM.Author = "Bad King Urgrain, Alf21, saibotk, Mineotopia, LeBroomer, Histalek, ZenBre4ker"
GM.Email = "ttt2@neoxult.de"
GM.Website = "ttt.badking.net, docs.ttt2.neoxult.de"
GM.Version = "0.12.1b"
GM.Version = "0.12.2b"
GM.Customized = true

TTT2 = true -- identifier for TTT2. Just use "if TTT2 then ... end"
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