Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Jedi Academy's .game file lacks entries #44

Closed
mrwonko opened this issue May 3, 2012 · 3 comments
Closed

Jedi Academy's .game file lacks entries #44

mrwonko opened this issue May 3, 2012 · 3 comments

Comments

@mrwonko
Copy link
Contributor

mrwonko commented May 3, 2012

Jedi Academy's .game file should look somewhat like this:

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
  name="Jedi Knight Jedi Academy"
  enginepath_win32="D:/Modding/JKA/GameData"
  gametools_win32="D:/Modding/JKA/GameData/ZeroRadiant"
  engine_win32="jasp.exe"
  mp_engine_win32="jamp.exe"
  basegame="base"
  shaderpath="shaders"
  default_scale="0.25"
  gamename="ja"
  caulk_shader="textures/system/caulk"
/>

Most importantly shaderpath defaults to scripts, which is wrong.

Currently there are only name, enginepath_win32 (on Windows at least), gametools_win32 (dito), prefix and basegame.

@0bsidian
Copy link

0bsidian commented May 5, 2012

JA's .game file from 1.5 is as follows:

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
  type="ja"
  index="7"
  name="Jedi Knight Jedi Academy"
  enginepath_win32="C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/"
  engine_win32="jaSP.exe"
  mp_engine_win32="jk2MP.exe"
  basegame="base"
  default_scale="0.25"
  shaderpath="shaders"
  common_shaders_name="System"
  common_shaders_dir="system/"
  basegamename="Jedi Knight Jedi Academy"
  unknowngamename="Custom JA modification"
  show_gamemode="1"
  eclass_filter_gamemode="1"
  archivetypes="pk3"
  texturetypes="tga jpg png"
  modeltypes="md3 ase lwo obj 3ds picoterrain"
  maptypes="mapq3"
  shaders="quake3"
  entityclass="quake3"
  entityclasstype="def"
  entities="quake3"
  brushtypes="quake3"
  patchtypes="quake3"
/>

I don't see any .game files as part of the gamepacks, I assume they are generated by GtkRadiant? Why aren't .game files just copied over to the game install directory like everything else?

@mrwonko
Copy link
Contributor Author

mrwonko commented May 5, 2012

Why aren't .game files just copied over to the game install directory like everything else?

Probably because they contain paths, which won't be the same on all computers.

@TTimo
Copy link
Owner

TTimo commented Jan 4, 2013

Closing per Obsidian

@TTimo TTimo closed this as completed Jan 4, 2013
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants