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A C++ implementation of Spriter's Beta File Format for SFML
Python binding of the Sixense SDK for the Razer Hydra
Jedi Academy: Renaissance is an attempt to recode Star Wars Jedi Knight: Jedi Academy from ground up in C++ and Lua, using Quake 3 for reference.
Blender 2.6 Importer and Exporter for the Ghoul2 model/animation format (.gla/.glm) by Raven Software, created with Jedi Knight: Jedi Academy in mind.
A virtual DirectInput Joystick for the Razer Hydra input device, based on PPJoy
Forked from rpavlik/luabind
Create Lua bindings for your C++ code easily - my improvements