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use shader name instead of editor image in *BITMAP field on ASE export #625

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Commits on Apr 29, 2018

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Commits on Aug 22, 2018

  1. remove ../ from *BITMAP field export

    Doesn't seem to actually affect anything as far as q3map2 is concerned, but it's a bit cleaner this way.
    cagelight committed Aug 22, 2018
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