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Reload is offered even when we have already reloaded #8

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voidref opened this issue Jul 22, 2015 · 8 comments
Closed

Reload is offered even when we have already reloaded #8

voidref opened this issue Jul 22, 2015 · 8 comments

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@voidref
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voidref commented Jul 22, 2015

At the end of a room, when we can reload, if we do, the option still exists to reload.

(Thin Man) Overseer S. Human died!
Colonel Bradford is out of AP!
Alien Activity!
HP - 3
AP - 18
1: "Advance"
2: "(8AP) Reload"
#2

HP - 3
AP - 18
1: "Advance"
2: "(8AP) Reload"

@voidref
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voidref commented Jul 23, 2015

I logged this against yesterday's version. May not applicable any more.

@voidref
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voidref commented Jul 23, 2015

This happens with today's version as well.

@TachyonNZ
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This will be because the cover bonus seems to carry over to the next turn, thus disallowing you from hunkering again. Will resolve.

@voidref
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voidref commented Jul 23, 2015

Ah, cool, here's another example:

Alien Activity!
(Thin Man) Officer K. Spear runs to Full cover!
(Thin Man) Officer K. Spear runs to Half cover!
HP - 5
AP - 14
1: "(~2dmg)(6AP) Fire Ballistic Carbine : Officer K. Spear - 8 HP - 63%"
2: "Overwatch"
3: "(3AP) Reposition"
4: "End Turn"
#1
Nina Beegle: "Eat this!"
Dakkadakkadakka
Missed!
HP - 5
AP - 8
1: "(~2dmg)(6AP) Fire Ballistic Carbine : Officer K. Spear - 8 HP - 63%"
2: "Overwatch"
3: "(3AP) Reposition"
4: "End Turn"
#1
Nina Beegle: "Pick on someone your own size!"
Dakkadakkadakka
1 damage!
HP - 5
AP - 2
1: "End Turn"

@voidref
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voidref commented Jul 23, 2015

You might have a 'hunkeringBonus' state for the soldier that you just set instead of adding a value to the cover.

You could then calculate the hit chance based on that:

cthplayer = alium.aim - soldier.cover - soldier.hunkerBonus

@TachyonNZ
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Ok, will resolve the other issues and then update the file.

@voidref
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voidref commented Jul 23, 2015

Thanks, I am enjoying this far too much!

@TachyonNZ
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Resolved, and thanks for having fun! :)

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