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LÖVE Experiments

Some experiments using the LÖVE game framework and Lua.

I'm very slowly working on a couple of projects using LÖVE, but I also need to figure out how to do stuff. I'm dumping it all in here in case it's useful for someone else to learn from it.

The experiments:

Effects, Animation Text UI Tilemaps
01-scrolling-texture 02-text-monospaced 06-ui-dialog 11-tilemap
05-image-fades 03-text-variable 09-ui-button 12-tilemap-minimap
07-animated-icon 04-text-entry 10-ui-spinbox 18-tilemap-layers
13-rect-fades 08-text-styled 16-joystick
14-animated-sprite 15-text-dropshadow 17-sprite-joystick
19-simple-lighting
20-lpc-sprite
21-blocked-sprite

Bribe me

Want to bribe me to work on more experiments, faster? Want to suggest an experiment?

ko-fi

Always willing to entertain suggestions, but if you're asking me to do some work, you have the option of fuelling it with coffee. ;-)

Credits

This is written in Lua, using the LÖVE 2D game engine. I didn't know about that until I stumbled on CS50's Introduction to Game Development.

License

Check the .lua file headers for individual credits for third-party goodies; stuff I wrote is released under the MIT license. I'm only using open source third-party bits, but they might not be using MIT's license.

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Experiments with the LÖVE 2D framework

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