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A chain reaction game in libGDX.

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Talon876/explosions

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Explosions

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A chain reaction game with some secrets.

Screenshots

Main Menu

Levels

Gameplay

Changelog

  • Version 0.8.2
    • Added 3 "star" info to level select screen
    • Added score to highscores in addition to levels complete
    • fixed issue where last level wouldn't save the score
    • reduced popping volume
  • Version 0.8.1
    • first big release
    • online highscores

Eclipse Setup

Clone the repository to your eclipse workspace and open a shell window to this folder.

Execute gradlew eclipse. The first time this runs it will download Gradle to a .gradle folder in the repository, then it will build eclipse configuration files that allow you to import it as a project.

There are two projects:

  • explosions-core - contains main game code
  • explosions-desktop - contains assets folder and DesktopLauncher.java with main method for executing in desktop environments.

Any art/sound/font/etc assets need to be placed in the assets folder in the explosions-desktop project.

If any changes are made to the dependencies in the build.gradle file, you will have to rerun gradlew eclipse and then refresh the project in eclipse.

Debug Mode

  • Disables music
  • Bypass title/main menu screens
  • Enable advancing to the next level by pressing F12
  • FPS counter shown by default (can be toggled with F10)

Debug mode can be enabled by passing "debug" as the first program argument in your launch configuration.

Attribution

Cherry Blossom - Kevin MacLeod (incompetech.com)

Whoosh puff - Speedenza

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A chain reaction game in libGDX.

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License

GPL-2.0, Apache-2.0 licenses found

Licenses found

GPL-2.0
LICENSE
Apache-2.0
libgdx-LICENSE

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