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  1. Procedural Animation Research Refere... Procedural Animation Research References
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    1. Of course, David Rosen's catalysing GDC 2014 talk
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    http://blog.wolfire.com/2014/05/GDC-2014-Procedural-Animation-Video
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    2. Procedural Characters and the Coming Animation Technology Revolution by Alex J. Champandard on AIGameDev.com
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    http://aigamedev.com/open/editorial/animation-revolution/
  2. Quick and Easy C# Object <> XML Seri... Quick and Easy C# Object <> XML Serialization/Deserialization in Unity
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    using UnityEngine;
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    using System.Collections;
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    /// <summary>
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    /// Quick and easy C#<>XML (de)serialization example by @Talsidor
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    /// References:
  3. Cardboard Keep's modification of Jus... Cardboard Keep's modification of JustAPixel's Build Manager for Unity. Refactored some code, added a beta option and added next-gen console build platforms.
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    using UnityEngine;
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    using System.Collections;
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    using System.Collections.Generic;
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    using UnityEditor;
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    using System.IO;
  4. Unity CustomInspector Template. Thre... Unity CustomInspector Template. Three variants, one with tutorial comments and Rotorz's ReorderableList, one clean with Rotorz's ReorderableList, and one just clean.
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    using UnityEngine;
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    using System.Collections;
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    using UnityEditor;
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    [CustomEditor(typeof(ReplaceMe))]
  5. Anecdote-Games/com.anecdotegames.unity-test-hook Anecdote-Games/com.anecdotegames.unity-test-hook Public

    Enforces unit tests passing before permitting a Git commit. If test results are outdated, will ask Unity Editor to re-run tests.

    C#