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mouse.c
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mouse.c
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/*
* mouse.c -- mouse event management
*
* Copyright (c) 2013, 2014 David Demelier <markand@malikania.fr>
* Copyright (c) 2016 Webster Sheets <webster@web-eworks.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <common/surface.h>
#include "mouse.h"
#include "window.h"
#if SDL_VERSION_ATLEAST(2, 0, 4)
/*
* SDL.captureMouse(enabled)
*
* Arguments:
* enabled enables or disables global mouse event capturing.
*
* Returns:
* true on success, nil if not supported
* an error message on failure
*/
static int
l_captureMouse(lua_State *L)
{
SDL_bool enabled = lua_toboolean(L, 1);
if (SDL_CaptureMouse(enabled) < 0)
return commonPushSDLError(L, 1);
return commonPush(L, "b", 1);
}
#endif
/*
* SDL.createSystemCursor(id)
*
* Arguments:
* id the cursor id
*
* Returns:
* A cursor object or nil on failure
* The error message
*/
static int
l_createSystemCursor(lua_State *L)
{
int id = luaL_checkinteger(L, 1);
SDL_Cursor *c;
c = SDL_CreateSystemCursor(id);
if (c == NULL)
return commonPushSDLError(L, 1);
return commonPush(L, "p", MouseCursorName, c);
}
/*
* SDL.createColorCursor(s, x, y)
*
* Arguments:
* s the surface
* x the hot x
* y the hot y
*
* Returns:
* A cursor object or nil on failure
* The error message
*/
static int
l_createColorCursor(lua_State *L)
{
SDL_Surface *s = commonGetAs(L, 1, SurfaceName, SDL_Surface *);
int hot_x = luaL_checkinteger(L, 2);
int hot_y = luaL_checkinteger(L, 3);
SDL_Cursor *c;
c = SDL_CreateColorCursor(s, hot_x, hot_y);
if (c == NULL)
return commonPushSDLError(L, 1);
return commonPush(L, "p", MouseCursorName, c);
}
/*
* SDL.createCursor(data, mask, w, h, x, y)
*
* Arguments:
* data the data
* mask the mask
* w the width
* h the height
* x the x
* y the y
*
* Returns:
* The cursor object or nil on failure
* The error message
*/
static int
l_createCursor(lua_State *L)
{
const Uint8 *data = (const Uint8 *)luaL_checkstring(L, 1);
const Uint8 *mask = (const Uint8 *)luaL_checkstring(L, 2);
int w = luaL_checkinteger(L, 3);
int h = luaL_checkinteger(L, 4);
int hot_x = luaL_checkinteger(L, 5);
int hot_y = luaL_checkinteger(L, 6);
SDL_Cursor *c = SDL_CreateCursor(data, mask, w, h, hot_x, hot_y);
if (c == NULL)
return commonPushSDLError(L, 1);
return commonPush(L, "p", MouseCursorName, c);
}
/*
* SDL.getCursor()
*
* Returns:
* The cursor object or nil
*/
static int
l_getCursor(lua_State *L)
{
SDL_Cursor *c = SDL_GetCursor();
if (c == NULL)
return commonPush(L, "n");
return commonPush(L, "p", MouseCursorName, c);
}
#if SDL_VERSION_ATLEAST(2, 0, 4)
/*
* SDL.getGlobalMouseState()
*
* Returns:
* A table enum with buttons
*/
static int
l_getGlobalMouseState(lua_State *L)
{
int x, y;
Uint32 state;
state = SDL_GetGlobalMouseState(&x, &y);
commonPushEnum(L, state, MouseMask);
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 3;
}
#endif
/*
* SDL.getMouseFocus()
*
* Returns:
* The window object
*/
static int
l_getMouseFocus(lua_State *L)
{
SDL_Window *w = SDL_GetMouseFocus();
CommonUserdata *data;
data = commonPushUserdata(L, WindowName, w);
data->mustdelete = 0;
return 1;
}
/*
* SDL.getMouseState()
*
* Returns:
* A table enum with buttons
*/
static int
l_getMouseState(lua_State *L)
{
int x, y;
Uint32 state;
state = SDL_GetMouseState(&x, &y);
commonPushEnum(L, state, MouseMask);
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 3;
}
/*
* SDL.getRelativeMouseMode()
*
* Returns:
* True if relative
*/
static int
l_getRelativeMouseMode(lua_State *L)
{
return commonPush(L, "b", SDL_GetRelativeMouseMode() == 0);
}
/*
* SDL.getRelativeMouseState()
*
* Returns:
* The button state as a enum table
* The x
* The y
*/
static int
l_getRelativeMouseState(lua_State *L)
{
int x, y;
Uint32 state;
state = SDL_GetRelativeMouseState(&x, &y);
commonPushEnum(L, state, MouseMask);
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 3;
}
/*
* SDL.setCursor(c)
*
* Arguments:
* c the cursor object
*/
static int
l_setCursor(lua_State *L)
{
SDL_Cursor *c = commonGetAs(L, 1, MouseCursorName, SDL_Cursor *);
SDL_SetCursor(c);
return 0;
}
/*
* SDL.setRelativeMouseMode(mode)
*
* Arguments:
* mode true or false
*
* Returns:
* True on success or false
* The error message
*/
static int
l_setRelativeMouseMode(lua_State *L)
{
int enabled = lua_toboolean(L, 1);
if (SDL_SetRelativeMouseMode(enabled) < 0)
return commonPushSDLError(L, 1);
return commonPush(L, "b", 1);
}
/*
* SDL.showCursor(mode)
*
* Arguments:
* mode the mode
*
* Returns:
* The old mode
*/
static int
l_showCursor(lua_State *L)
{
int toggle = lua_toboolean(L, 1);
return commonPush(L, "i", SDL_ShowCursor(toggle));
}
#if SDL_VERSION_ATLEAST(2, 0, 4)
/*
* SDL.warpMouseGlobal(x, y)
*
* Arguments:
* x the x
* y the y
*/
static int
l_warpMouseGlobal(lua_State *L)
{
int x = luaL_checkinteger(L, 1);
int y = luaL_checkinteger(L, 2);
SDL_WarpMouseGlobal(x, y);
return 0;
}
#endif
const luaL_Reg MouseFunctions[] = {
#if SDL_VERSION_ATLEAST(2, 0, 4)
{ "captureMouse", l_captureMouse },
#endif
{ "createSystemCursor", l_createSystemCursor },
{ "createColorCursor", l_createColorCursor },
{ "createCursor", l_createCursor },
{ "getCursor", l_getCursor },
{ "getMouseFocus", l_getMouseFocus },
{ "getMouseState", l_getMouseState },
{ "getRelativeMouseMode", l_getRelativeMouseMode },
{ "getRelativeMouseState", l_getRelativeMouseState },
{ "setCursor", l_setCursor },
{ "setRelativeMouseMode", l_setRelativeMouseMode },
{ "showCursor", l_showCursor },
#if SDL_VERSION_ATLEAST(2, 0, 4)
{ "getGlobalMouseState", l_getGlobalMouseState },
{ "warpMouseGlobal", l_warpMouseGlobal },
#endif
{ NULL, NULL }
};
/* --------------------------------------------------------
* Cursor object metamethods
* -------------------------------------------------------- */
static int
l_cursor_gc(lua_State *L)
{
CommonUserdata *udata = commonGetUserdata(L, 1, MouseCursorName);
if (udata->mustdelete)
SDL_FreeCursor(udata->data);
return 0;
}
static const luaL_Reg metamethods[] = {
{ "__gc", l_cursor_gc },
{ NULL, NULL }
};
const CommonObject MouseCursor = {
"Cursor",
NULL,
metamethods
};
/*
* SDL.systemCursor
*/
const CommonEnum SystemCursor[] = {
{ "Arrow", SDL_SYSTEM_CURSOR_ARROW },
{ "Ibeam", SDL_SYSTEM_CURSOR_IBEAM },
{ "Wait", SDL_SYSTEM_CURSOR_WAIT },
{ "Crosshair", SDL_SYSTEM_CURSOR_CROSSHAIR },
{ "WaitArrow", SDL_SYSTEM_CURSOR_WAITARROW },
{ "SizeNWSE", SDL_SYSTEM_CURSOR_SIZENWSE },
{ "SizeNESW", SDL_SYSTEM_CURSOR_SIZENESW },
{ "SizeWE", SDL_SYSTEM_CURSOR_SIZEWE },
{ "SizeNS", SDL_SYSTEM_CURSOR_SIZENS },
{ "SizeAll", SDL_SYSTEM_CURSOR_SIZEALL },
{ "No", SDL_SYSTEM_CURSOR_NO },
{ "Hand", SDL_SYSTEM_CURSOR_HAND },
{ NULL, -1 },
};
/*
* SDL.mouseButton
*/
const CommonEnum MouseButtons[] = {
{ "Left", SDL_BUTTON_LEFT },
{ "Right", SDL_BUTTON_RIGHT },
{ "Middle", SDL_BUTTON_MIDDLE },
{ "X1", SDL_BUTTON_X1 },
{ "X2", SDL_BUTTON_X2 },
{ NULL, -1 }
};
/*
* SDL.mouseMask
*/
const CommonEnum MouseMask[] = {
{ "Left", SDL_BUTTON_LMASK },
{ "Right", SDL_BUTTON_RMASK },
{ "Middle", SDL_BUTTON_RMASK },
{ "X1", SDL_BUTTON_X1MASK },
{ "X2", SDL_BUTTON_X2MASK },
{ NULL, -1 },
};
#if SDL_VERSION_ATLEAST(2, 0, 2)
/*
* SDL.mouseClick
*/
const CommonEnum MouseClick[] = {
{ "Single", 1 },
{ "Double", 2 },
{ NULL, -1 }
};
#endif