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…rgets were not being returned to the temporary pool.
Issue #10 - Major performance improvement for saving packed files in Editor. Switched from SharpZipLib to DotNetZip and used their parallel bzip stream implementation. Went from 3 minutes to compress a 16 MB DDS file down to like 20 seconds. The downside is that memory usage spikes dramatically while saving. This is the trade off for using such an intensive compression algorithm like BZip2.
Removed "In development" from editor in readme
The shadowing example (TheShadowGn0s, god I'm an idiot.. who says that) is running very slowly when blurring is turned on.
This is due to a memory leak in the Gaussian blur effect regarding temporary render targets.
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