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xenoarchaeology part code readability, some artifact changes (#7933)
* makes effect code worse * makes artifact code worse, also some effects touches * little accident after testing prev commit * DoEffectDestroy and final touches * Update artifact_unknown.dm * why that was deleted * i forgor * renames stuff around, max_charge for pulse effect, no holder checks in base procs * Update taucetistation.dme * buffs second effect spawn rate * more coode + relic water + chem var + gas/poltergeist dead talk no more * adds more effects, renames stuff around, changes code little bit, changes valid effects spawn pool * 9 + 10 * adds mecha wreckage to a artifact_find poool * Update artifact_unknown.dm * linter time * Update artifact_unknown.dm * heal_overall_damage revert, moods for artifact effects rimworld moment * Update taucetistation.dme * mood_event better type * sprite doesnt change trigger method, remove the comment * trailing spaces and requested stuff Co-Authored-By: KIBORG04 <bossmira4@gmail.com> * returns in a concrete procs, var/used_power = ;more whitespace removal Co-Authored-By: KIBORG04 <bossmira4@gmail.com> * removes invoke_async in ToggleActivate, grav change to range, removes clown healthupdate, removes healthupdate Co-Authored-By: KIBORG04 <bossmira4@gmail.com> * проверку не прошел * timer * removes scan delay in a trigger_proxy thing in a process * tab * bugs, pick_n_take to pick cos i messed up * its like console print testing here * base procs were made wrong and i was blind okay? thanking visual studio plugins for fixing this * turf to step * Update code/datums/mood_events/artifact_events.dm Co-authored-by: LudwigVonChesterfield <andreydell@yahoo.com> * requested stuff removes random_unrestricted creates list define for relic water turfs orange to RANGE_TURFS clear zone on move start * blind * blind x2 * no ecs but ill do the rest * ... as anything ... * idk ill move this define to relic water * timeout to mood_events * renames stuff around, rnd points for artifact paper scans, deletes not working code for finds points not going to implement /list/artifact_types giving extra points, it wasnt working anyway... * type_name moving * oaky this thing works again * oopsie whoopsie * Update artifact_harvester.dm Co-authored-by: KIBORG04 <bossmira4@gmail.com> Co-authored-by: LudwigVonChesterfield <andreydell@yahoo.com>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,19 @@ | ||
/datum/mood_event/artifact_effect_good_major | ||
description = "<span class='nicegreen'>Wooo! What is going on?</span>" | ||
mood_change = 10 | ||
timeout = 10 MINUTES | ||
|
||
/datum/mood_event/artifact_effect_good_minor | ||
description = "<span class='nicegreen'>I feel strange, but also very relaxed...</span>" | ||
mood_change = 5 | ||
timeout = 5 MINUTES | ||
|
||
/datum/mood_event/artifact_effect_bad_major | ||
description = "<span class='warning'>It feels like a gaggle of geese are pecking at my skull.</span>" | ||
mood_change = -10 | ||
timeout = 10 MINUTES | ||
|
||
/datum/mood_event/artifact_effect_bad_minor | ||
description = "<span class='warning'>I feel strange and uneasy...</span>" | ||
mood_change = -5 | ||
timeout = 5 MINUTES |
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