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ноу слип ботинки больше не защищают от порывов ветра #10432
The head ref may contain hidden characters: "\u043D\u043E\u0443-\u0441\u043B\u0438\u043F-\u0448\u043E\u0435\u0441-\u043D\u0435\u0440\u0444"
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@@ -53,16 +53,18 @@ var/global/list/bitflags = list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 | |
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#define NOSLIP (1<<18) // Prevents from slipping on wet floors, in space etc. | ||
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#define NOATTACKANIMATION (1<<19) // Removes attack animation | ||
#define AIR_FLOW_PROTECT (1<<19) // Protects against air flow. | ||
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#define NOATTACKANIMATION (1<<20) // Removes attack animation | ||
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// objects hear flags | ||
// HEAR_PASS_SAY, HEAR_TA_SAY is temporary solution for optimisations reasons before we do hear() code refactoring | ||
#define HEAR_TALK (1<<20) // like old tg HEAR_1, marks objects with hear_talk() | ||
#define HEAR_PASS_SAY (1<<21) // temp for say code, for objects that need to pass SAY to inner mobs through get_listeners() | ||
#define HEAR_TA_SAY (1<<22) // temp for talking_atoms | ||
#define HEAR_TALK (1<<21) // like old tg HEAR_1, marks objects with hear_talk() | ||
#define HEAR_PASS_SAY (1<<22) // temp for say code, for objects that need to pass SAY to inner mobs through get_listeners() | ||
#define HEAR_TA_SAY (1<<23) // temp for talking_atoms | ||
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#define IN_INVENTORY (1<<23) | ||
#define IN_STORAGE (1<<23) // reuse of last bit we have | ||
#define IN_INVENTORY (1<<24) | ||
#define IN_STORAGE (1<<24) // reuse of last bit we have | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Че-то разве сломалось There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Технически, в мастере, нет. Но на локалке я сейчас минут 20 искал, почему флаги не включаются, ведь 24 бита у бьенда не существует... |
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/* Secondary atom flags, for the flags_2 var, denoted with a _2 */ | ||
#define HOLOGRAM_2 (1<<0) | ||
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@KIBORG04 заставим сделать слип флаги разные?
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давай
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но он же это и так сделал?
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я имею ввиду что-то типо
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Сделал, вроде как.
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абсолютно нет...
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Я может чего-то не понял, но симбака же сделал?... Или тут весь прикол в новой переменной
slip_protection
???