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A semi-full flash arena leads to MPU6000 FIFO overflow #233

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peabody124 opened this issue Jan 28, 2013 · 2 comments
Closed

A semi-full flash arena leads to MPU6000 FIFO overflow #233

peabody124 opened this issue Jan 28, 2013 · 2 comments

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@peabody124
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When approximately 50 objects have been saved in an arena the MPU6000 FIFO ends up overflowing. My guess is that we are staying in the flash code too long and missing an MPU6000 IRQ but I'm not certain about this.

@solidgoldbomb
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Does this still happen?

@peabody124
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Nope.

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