Skip to content
An example showing a system to apply inverse kinematics to the UE4 Default hand (UE4.21).
Branch: master
Clone or download

Latest commit

Fetching latest commit…
Cannot retrieve the latest commit at this time.


Type Name Latest commit message Commit time
Failed to load latest commit information.

UE4.21 Finger Inverse Kinematics example

This system creates three linetraces per finger that determine if the fingers can interact with the terrain around it.

Here's a video of what it looks like:

This is a very basic and unrefined system, but it's very performance friendly. Feel free to take a look and adapt it for any purpose. I put a article on Gamasutra which has a detailed discription on how it works:

You can’t perform that action at this time.