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New mandelbrot.rs #2

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68 changes: 68 additions & 0 deletions src/mandelbrot.rs
@@ -0,0 +1,68 @@
// The Computer Language Benchmarks Game
// http://benchmarksgame.alioth.debian.org/
//
// contributed by the Rust Project Developers
// contributed by TeXitoi
// contributed by Matt Watson
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If you do not use the original version, you can remove the rust project line.

My contribution must be the last one as, according to the rules of the benchmark game, the last contributor must be the person that submit the benchmark. Or you can keep this order, but then you must propose yourself the benchmark.

use std::io::Write;
use std::io;
use std::thread;
const THREADS: usize = 8;
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This probably needs attention as at present size must be an even multiple of THREADS

const MAX_ITER: usize = 50;
const DX: f64 = -1.5;
const DY: f64 = -1.0;
pub fn mbrotpt(x: f64, y: f64) -> usize {
let mut z = (0.0, 0.0);
for _ in 0..MAX_ITER {
z = (z.0 * z.0 - z.1 * z.1 + x,
2.0 * z.0 * z.1 + y);
if z.0 * z.0 + z.1 * z.1 >= 4.0 {
return 0;
}
}
return 1;
}

fn mbrot8(x: usize, y: usize, inv: f64) -> u8 {
let mut result = 0 as usize;
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I prefer minimize type conversions: here, you can use directly u8, and it will be automatically inferred. You also must change the return type of mbrotpt to u8 for this to work.

let mut i = 0;
while i < 8 {
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Better to use for i in 0..8 {

result = result << 1;
result = result | mbrotpt((x + i) as f64 * inv + DX,
y as f64 * inv + DY);
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I think you can be faster: the argument of mbrotpt are calculated for each point, so square size. But each value only depend on x or y. Thus, the values can be precalculated, and precious floating point instruction can be removed.

You can read at some benchmark implementation, including the old rust one to see examples. I will not require this optimization to be done to merge your pull request.

i += 1;
}
result as u8
}

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Strange empty line.

fn main() {
let size = std::env::args_os().nth(1)
.and_then(|s| s.into_string().ok())
.and_then(|n| n.parse().ok())
.unwrap_or(200);
let inv = 2.0 / size as f64;
println!("P4");
println!("{} {}",size, size);
let workers: Vec<usize> = (0..THREADS).collect();;
let handles: Vec<_> = workers.into_iter().map(|t| {
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Better: let handles: Vec<_> = (0..THREADS).map(|t| {

thread::spawn(move || {
let mut rows = vec![vec![0 as u8; 8 * size / 64]; size / THREADS];
for z in 0..size / THREADS {
let mut row = vec![0; size / 8];
for x in 0..size / 8 {
row[x] = mbrot8(x * 8,t * (size / THREADS) + z, inv);
}
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Generally, idiomatic rust avoid using [] as it can fail and the bound checking can have a cost. We prefer iteration. You can then rewrite that as :

for (x, elt) in row.iter_mut().enumerate() {
    *elt = mbrot8(x * 8, t * (size / THREADS) + z, inv);
}

The same can be done for rows.

rows[z] = row.to_vec();
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This to_vec() is useless, no? You can just move the value directly.

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In fact, you can directly use the rows[z] instead of creating a row and then affecting it.

}
rows
})
}).collect();

for h in handles {
let rows = h.join().unwrap();
for i in 0..size / THREADS {
std::io::stdout().write(&rows[i]).ok().expect("Could not write to stdout");
}
}
io::stdout().flush().ok().expect("Could not flush stdout");
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Stdout will be executed and locked several times. Even if it must not be the bottleneck, we can avoid it.

Calling unwrap on a result is most of the time as good as calling ok().unwrap().

And this loop can be written to avoid array indexing.

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    let stdout_unlocked = std::io::stdout();
    let mut stdout = stdout_unlocked.lock();
    for row in handles.into_iter().flat_map(|h| h.join().unwrap().into_iter()) {
        stdout.write_all(&row).unwrap();
    }
    stdout.flush().unwrap();

}
164 changes: 0 additions & 164 deletions src/mandelbrot.rs.broken

This file was deleted.