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Module output

Lucas edited this page Oct 21, 2020 · 1 revision

These are the types of output from the module for each character (todo: need additional info to be useful, but this is the basis)

abilities

Array(6) [ … ]

activatables

Array(3) [ … ]

age

int

alignment

Object { … }

armorClass

int

attacks

Array(5) [ … ]

attacksPerActionInfo

Object { … }

attunableArmor

Array(n) [ … ]

attunableGear

Array(n) [ … ]

attunableWeapons

Array(n) [ … ]

attunedSlots

Array(n) [ … ]

avatarUrl

string

background

Object { … }

carryCapacity

int

choiceInfo

Object { … }

classes

Array(n) [ … ]

conditions

Array(n) [ … ]

creatures

Array(n) [ … ]

currencies

Object { … }

currentXp

int

customItems

Array(n) [ … ]

customSkills

Array(n) [ … ]

deathSaveInfo

Object { … }

encumberedWeight

int

equipped

Object { … }

eyes

string

fails

int

faith

string

feats

Array(n) [ … ]

gender

string

hair

string

hasInitiativeAdvantage

boolean

hasMaxAttunedItems

boolean

hasSpells

boolean

heavilyEncumberedWeight

int

height

string

hitPointInfo

Object { … }

immunities

Array(n) [ … ]

initiative

int

inspiration

boolean

inventory

Array(n) [ … ]

levelSpells

Array(n) [ … ]

name

string

notes

Object { … }

pactMagicSlots

Array(n) [ … ]

passiveInsight

int

passiveInvestigation

int

passivePerception

int

preferences

Object { … }

proficiencyBonus

int

proficiencyGroups

Array(4) [ {…}, {…}, {…}, … ]

pushDragLiftWeight

int

race

Object { … }

resistances

Array(n) [ … ]

ritualSpells

Array(n) [ … ]

ruleData

Object { … }

savingThrowDiceAdjustments

Array(n) [ {…} ]

senses

Array(5) [ … ]

situationalBonusSavingThrowsLookup

Object { … }

size

Object { … }

skills

Array(18) [ {…}, {…}, {…}, … ]

skin

string

speeds

Array(5) [ {…}, {…}, {…}, … ]

spellCasterInfo

Object { … }

spellSlots

Array [ {…} ]

startingClass

Object { … }

successes

int

totalClassLevel

int

totalWeight

float

traits

Object { … }

unequipped

Object { … }

vulnerabilities

Array [ … ]

weaponSpellDamageGroups

Array [ … ]

weight

float

weightSpeedType

string

xpInfo

Object { … }