Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Floating Castles Do Not Generate #371

Closed
7 of 9 tasks
minekraftminer opened this issue Dec 1, 2022 · 6 comments
Closed
7 of 9 tasks

Floating Castles Do Not Generate #371

minekraftminer opened this issue Dec 1, 2022 · 6 comments
Labels
Type: Bug Something isn't working

Comments

@minekraftminer
Copy link

General Information
To check a checkbox: Insert a X between the square brackets, you need to remove the space though.

  • I play...
    • With a large modpack
    • Only with CQR and it's dependencies
  • The issue occurs in...
    • Singleplayer
    • Multiplayer
  • I have searched for this or a similar issue before reporting and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
  • I am using the latest version of the mod (all versions can be found on github under releases)
  • I read through the FAQ and I could not find something helpful (FAQ)
  • I reproduced the bug without any other mod's except forge, cqr and it's dependencies
  • The game crashes because of this bug

Describe the bug
Floating Castles do not generate by default, due to not being added in the dungeon grids properties file

To Reproduce
Steps to reproduce the behavior:

  1. Generate New World on Default Config
  2. Locate Dungeon for a Floating Castle

Screenshots
image
image

Versions (Note that 'latest' is NOT a valid version!
Chocolate Quest Repoured: 2.6.12
Forge: 14.23.5.60
Minecraft: 1.12.2
Other mods (necessary to reproduce the bug): None

@minekraftminer minekraftminer added the Type: Bug Something isn't working label Dec 1, 2022
@DerToaster98
Copy link
Collaborator

The description of this issue is misleading.

It should work if you just add the floatingcastle to one of the grids

@minekraftminer
Copy link
Author

Sorry for not conveying that properly. yes adding it to the grids will fix it, however it isnt added to the grids by default, which I believe to be a mistake.

@DerToaster98
Copy link
Collaborator

More an oversight than a mistake, will fix it now

@minekraftminer
Copy link
Author

thanks, sorry for the confusion.

@DerToaster98
Copy link
Collaborator

Will be patched in the next update

@DerToaster98
Copy link
Collaborator

Fixed in release 2.6.13B

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Type: Bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants