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  Matthew Rundle, Benjamin Laws, Matthew Mahan, Paul Kennedy

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A 2D top-down RPG using C++ with the SDL libraries.

Created for use in the semester project for the Spring 2013
semester CSE20212 class (Fundamentals of Computing II) at
the University of Notre Dame.

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Credits:

    -Special thanks to David Gervais for the particular 
     tileset used in the creation of Planet Ausmus. His work is
     published under the Creative Commons license. To view
     some of his work, visit:
     http://pousse.rapiere.free.fr/tome/tome-tiles.htm

    -Special thanks goes to Tim Jones of
     http://www.sdltutorials.com for helping us make our
     foray into SDL. We used his SDL game tutorials to help
     us develop the initial structure of this game.

    -Character sprite credit goes to Placky (plackys@hotmail.com), and 
     can be found at: 
     http://www.freewebs.com/yodasoda/Top%20Down%20Halo.png

    -Bullet sprites were made by ~Dark-Days 
     (http://dark-days.deviantart.com) and can be found at:
     http://dark-days.deviantart.com/art/Bullet-Hell-Sprites-157446698

    -Background music credit goes to soundgenius.com; we
     used online-convert.com to convert the .mp3 files
     to .wav format.

    -Sound effects (bullet, enemy hit) can be found at:
     http://rpg.hamsterrepublic.com/ohrrpgce/Free_Sound_Effects#Battle_Sounds

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Installation:

    -Game requires installation of all SDL libaries
        -Resources can be found at http://www.libsdl.org/

    -Download all files, and run the makefile

    -Do not remove any files from the resource subdirectories,
     but feel free to substitute your own sprites if you so
     desire. This may require changing some of the size
     constants in the Define.h file.

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Instructions:

    -Run make

    -Run PlanetAusmus

    -Explore, and watch out for enemies

    -Collect all 5 colors of gems to win

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Controls:

    -WASD to navigate around map

    -Arrow keys to aim

    -Press 'm' to pull up menu

    -Press 'o' to toggle display of objectives

    -Space bar to shoot

    -ESC to exit

    -Press 'n' on the title screen to erase save data (maps
     and savefile)

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Retro top-down shooter with random map generator and infinite world; C++ and SDL.

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